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The Fighter Problem
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<blockquote data-quote="Saeviomagy" data-source="post: 7096820" data-attributes="member: 5890"><p>If we assume the default array:</p><p>Paladins need to have a good strength and charisma in order to qualify for your 'proficient in all saves'.</p><p>Barbarians need to have a good strength and dex (and will then be using medium armor, which you claim sucks! I disagree btw) in order to match the fighter's typical damage soaking capabilities. Twice per day they can then boost their damage soak with rage and their damage dealt. All day they can use reckless attack to boost their damage dealt at the cost of taking more damage. They lack a fighting style, which is typically fairly close to their rage bonus.</p><p>Rangers can get away with only a good dex, and once again are in medium armor.</p><p></p><p>Fighters can pick either dex or str, and only need that one stat, leaving them able to have higher con than anyone other than a ranger who dumps wisdom, while also having good AC. All day they've got a weapon style going (which means they outstrip a barbarian unless he's raging in every fight, at which point they're action surging every fight). Second wind and action surge each short rest is pretty good: action surge can easily equal or beat smite damage or hunter's mark + giant slayer in all but the longest fight, OR you can use it for other, potentially better, things. Second wind beats lay on hands in raw numbers up to about level 3... and even past that, it's a bonus action to use, so it's competing with fairly limited abilities. It out-paces scaled-up healing word, for instance.</p><p></p><p>Since their big draw is that third attack and the bonus feats, they're not really front-loaded when compared with any of the other classes you are listing.</p><p></p><p>That said, I do feel that they are lacking in out-of-combat ability when compared with some other classes that are filling a similar niche (rogues and rangers). But fighting? They're on-par to excellent.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7096820, member: 5890"] If we assume the default array: Paladins need to have a good strength and charisma in order to qualify for your 'proficient in all saves'. Barbarians need to have a good strength and dex (and will then be using medium armor, which you claim sucks! I disagree btw) in order to match the fighter's typical damage soaking capabilities. Twice per day they can then boost their damage soak with rage and their damage dealt. All day they can use reckless attack to boost their damage dealt at the cost of taking more damage. They lack a fighting style, which is typically fairly close to their rage bonus. Rangers can get away with only a good dex, and once again are in medium armor. Fighters can pick either dex or str, and only need that one stat, leaving them able to have higher con than anyone other than a ranger who dumps wisdom, while also having good AC. All day they've got a weapon style going (which means they outstrip a barbarian unless he's raging in every fight, at which point they're action surging every fight). Second wind and action surge each short rest is pretty good: action surge can easily equal or beat smite damage or hunter's mark + giant slayer in all but the longest fight, OR you can use it for other, potentially better, things. Second wind beats lay on hands in raw numbers up to about level 3... and even past that, it's a bonus action to use, so it's competing with fairly limited abilities. It out-paces scaled-up healing word, for instance. Since their big draw is that third attack and the bonus feats, they're not really front-loaded when compared with any of the other classes you are listing. That said, I do feel that they are lacking in out-of-combat ability when compared with some other classes that are filling a similar niche (rogues and rangers). But fighting? They're on-par to excellent. [/QUOTE]
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