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The Fighter Problem
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<blockquote data-quote="Shiroiken" data-source="post: 7096889" data-attributes="member: 6775477"><p>The Fighter is perfectly fine at fighting, and in some cases flat out better than the Paladin, Ranger, and Barbarian. If you are using Feats, as many games do, the Fighter consistently outshines the other warrior classes (which should probably include Monk, btw), since they can take excellent Feats AND get their primary and secondary ability scores quite high. Barbarians rely on the Rage, which they are limited to per day and have some annoying clauses that can cause it to end early. Ranger is overall a weak class, as noted by the fact that they've put out several UA alternates. Paladin is admittedly quite strong (probably a carryover from the good old days), but a huge amount of their damage is provided by smites, which are a limited resource. The Fighter has a couple of short rest recovery abilities, but is otherwise able to go all day long.</p><p></p><p> Again, if Feats are allowed, they can out-utility any of the other classes by taking Feats. Yes the other classes can take Feats, but they come at the cost of raising their ability scores, and the Fighter really only needs 1 (other than Con, and all warrior classes need that). The Paladin needs Cha, the Ranger needs Wis for their spells and several abilities, and the Barbarian needs at least SOME Dex. Additionally, the Fighter is versatile, as they have access to all types of armors, weapons and fighting styles. Admittedly the popular style (great weapon fighting) is available to all (except maybe Ranger... I don't remember), but there is no Archery or Two Weapon Fighting Paladin, nor any Archery or Finesse Barbarians.</p><p></p><p> Getting Extra ASI is a primary thing of the Fighter, and they start that at level 6. Not super early, I'll admit, but not that late either. The other class abilities are generic candy, because the Fighter class is designed to be used in far too many ways for any specific abilities to be appropriate (they're in the Sub-classes).</p><p></p><p></p><p>I will admit that multi-classing has issues, but this is true of several classes (especially classes that get their Sub-class at level 1). Oddly, I find more people take a second level of fighter for Action Surge (which is generally far more powerful for other classes than Fighter), whereas other mutli-classing is just a single level "dip".</p><p></p><p>Your opinion of the fighter is noted. While I'm not a fan of the fighter (actually, I've never been a bit fan of the fighter, or warriors in general), I think that the 5E fighter is probably the most solidly built class in the game. I would rather have seen it done differently (I LOVED the Martial Dice from the 2nd packet of the playtest, which was the ancestor of the Battlemaster), but it was done in a way to make for a simple, yet strong class. The only time that I will agree that a fighter is weak is in a game without Feats; the extra ASI become irrelevant pretty quickly once you have a 20 Str and high Con.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7096889, member: 6775477"] The Fighter is perfectly fine at fighting, and in some cases flat out better than the Paladin, Ranger, and Barbarian. If you are using Feats, as many games do, the Fighter consistently outshines the other warrior classes (which should probably include Monk, btw), since they can take excellent Feats AND get their primary and secondary ability scores quite high. Barbarians rely on the Rage, which they are limited to per day and have some annoying clauses that can cause it to end early. Ranger is overall a weak class, as noted by the fact that they've put out several UA alternates. Paladin is admittedly quite strong (probably a carryover from the good old days), but a huge amount of their damage is provided by smites, which are a limited resource. The Fighter has a couple of short rest recovery abilities, but is otherwise able to go all day long. Again, if Feats are allowed, they can out-utility any of the other classes by taking Feats. Yes the other classes can take Feats, but they come at the cost of raising their ability scores, and the Fighter really only needs 1 (other than Con, and all warrior classes need that). The Paladin needs Cha, the Ranger needs Wis for their spells and several abilities, and the Barbarian needs at least SOME Dex. Additionally, the Fighter is versatile, as they have access to all types of armors, weapons and fighting styles. Admittedly the popular style (great weapon fighting) is available to all (except maybe Ranger... I don't remember), but there is no Archery or Two Weapon Fighting Paladin, nor any Archery or Finesse Barbarians. Getting Extra ASI is a primary thing of the Fighter, and they start that at level 6. Not super early, I'll admit, but not that late either. The other class abilities are generic candy, because the Fighter class is designed to be used in far too many ways for any specific abilities to be appropriate (they're in the Sub-classes). I will admit that multi-classing has issues, but this is true of several classes (especially classes that get their Sub-class at level 1). Oddly, I find more people take a second level of fighter for Action Surge (which is generally far more powerful for other classes than Fighter), whereas other mutli-classing is just a single level "dip". Your opinion of the fighter is noted. While I'm not a fan of the fighter (actually, I've never been a bit fan of the fighter, or warriors in general), I think that the 5E fighter is probably the most solidly built class in the game. I would rather have seen it done differently (I LOVED the Martial Dice from the 2nd packet of the playtest, which was the ancestor of the Battlemaster), but it was done in a way to make for a simple, yet strong class. The only time that I will agree that a fighter is weak is in a game without Feats; the extra ASI become irrelevant pretty quickly once you have a 20 Str and high Con. [/QUOTE]
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