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The Fighter Problem
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<blockquote data-quote="UngeheuerLich" data-source="post: 7096948" data-attributes="member: 59057"><p>Lets assume battle master:</p><p>As long as short rests are taken, the fighter will easily be the best at fighting.</p><p>A well placed action surge after a successful trip attack may end the combat right there.</p><p>Second wind will make sure you have always a few hp left to fight. Assuming 2 shor rest will give you 3/5 of the healing potential of the paladin +3d10 extra hp all at a bonus action. So you need to solve the equation: 3x+15 = 5x and you find that until level 7 you actually heal more hp than the paladin.</p><p>The paladin aura of course is a big thing, but you need 4 good stats to really shine as paladin. Str. Con. Cha and even wis. If you assume 16 str and 14 con and 14 cha that leaves only a 12 for wisdom. If you dump it you may have 16 charisma.</p><p>A fighter can have 16Str. 14Con and 14 Wisdom and has a 12 left for dexterity if he likes. So if you point buy, the paladin does not have that much better saves and is lacking important stats.</p><p>Smite really shines at later levels. As half caster it is not before level 9 that you get 3rd level spells. Before that you have 7 spell slots for a total of 15d8 damage over the course if the day. A battlemaster at level 8 has exactly the same amount of dice over the day with additional benefits. So in my books at level 8 both are quite equal. After that the paladin may actually come ahead a bit due to 3rd level spells and improved smite. But then action surge will also give you a solid damage boost at level 3 and magic weapons are better utilized by the fighter.</p><p>All in all I would call both pretty equal in combat prowess.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7096948, member: 59057"] Lets assume battle master: As long as short rests are taken, the fighter will easily be the best at fighting. A well placed action surge after a successful trip attack may end the combat right there. Second wind will make sure you have always a few hp left to fight. Assuming 2 shor rest will give you 3/5 of the healing potential of the paladin +3d10 extra hp all at a bonus action. So you need to solve the equation: 3x+15 = 5x and you find that until level 7 you actually heal more hp than the paladin. The paladin aura of course is a big thing, but you need 4 good stats to really shine as paladin. Str. Con. Cha and even wis. If you assume 16 str and 14 con and 14 cha that leaves only a 12 for wisdom. If you dump it you may have 16 charisma. A fighter can have 16Str. 14Con and 14 Wisdom and has a 12 left for dexterity if he likes. So if you point buy, the paladin does not have that much better saves and is lacking important stats. Smite really shines at later levels. As half caster it is not before level 9 that you get 3rd level spells. Before that you have 7 spell slots for a total of 15d8 damage over the course if the day. A battlemaster at level 8 has exactly the same amount of dice over the day with additional benefits. So in my books at level 8 both are quite equal. After that the paladin may actually come ahead a bit due to 3rd level spells and improved smite. But then action surge will also give you a solid damage boost at level 3 and magic weapons are better utilized by the fighter. All in all I would call both pretty equal in combat prowess. [/QUOTE]
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