Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LapBandit" data-source="post: 7097058" data-attributes="member: 6778098"><p>1. Why would a HALF-caster like a paladin be as effective with using weapons as a fighter until 11th level? That makes no sense. In paladin school you spend HALF your time working with spells, in fighter school you spend ZERO time working with spells. Right from the get go, the fighter should be flat out better with weapons. Like monks are with unarmed attacks and monk weapons.</p><p></p><p>2. What does the base fighter get that the base paladin doesn't? Action Surge, Second Wind, Indomitable, 2nd Extra Attack, three ASIs (two that 99% of players ever see).... uh not much else. This should be the differentiation? Paladins don't need Second Wind, they have healing spells and lay on hands. Paladins don't need Indomitable they have an aura that adds their Charisma to their saving throw and makes those in it immune to fear. The ability to cast Bless is worth more than an extra ASI. You see where I'm going with this?</p><p></p><p><strong><em>The fighter needs to be the unquestioned master of physical combat.</em></strong> Or else given the choice a paladin is just as powerful (often more) and WAY more versatile and has cool RP/fluff built right in.</p><p></p><p>My suggestion is to give the base fighter something more. I'm currently testing my addition which are stances. Stances are something there will be no feats for and no one else can do. I was thinking to introduce them at 3rd level and then allow the fighter to gain a new stance per level after that. Stances will be used to enhance one thing in combat, for example: knocking opponents prone, making another attack doing just 1 + MOD if it connects, extra reactions, extra movement. Once I have playtested it I will release them.</p><p></p><p>Another option which I am considering is rolling the Champion into the base fighter and introducing other Archetypes. So far I've added the Defender (Dwarven Defender but open to anyone) and the Dervish (concentrates on many light strikes,movement, and readiness). I'll be adding more as I go.</p></blockquote><p></p>
[QUOTE="LapBandit, post: 7097058, member: 6778098"] 1. Why would a HALF-caster like a paladin be as effective with using weapons as a fighter until 11th level? That makes no sense. In paladin school you spend HALF your time working with spells, in fighter school you spend ZERO time working with spells. Right from the get go, the fighter should be flat out better with weapons. Like monks are with unarmed attacks and monk weapons. 2. What does the base fighter get that the base paladin doesn't? Action Surge, Second Wind, Indomitable, 2nd Extra Attack, three ASIs (two that 99% of players ever see).... uh not much else. This should be the differentiation? Paladins don't need Second Wind, they have healing spells and lay on hands. Paladins don't need Indomitable they have an aura that adds their Charisma to their saving throw and makes those in it immune to fear. The ability to cast Bless is worth more than an extra ASI. You see where I'm going with this? [B][I]The fighter needs to be the unquestioned master of physical combat.[/I][/B] Or else given the choice a paladin is just as powerful (often more) and WAY more versatile and has cool RP/fluff built right in. My suggestion is to give the base fighter something more. I'm currently testing my addition which are stances. Stances are something there will be no feats for and no one else can do. I was thinking to introduce them at 3rd level and then allow the fighter to gain a new stance per level after that. Stances will be used to enhance one thing in combat, for example: knocking opponents prone, making another attack doing just 1 + MOD if it connects, extra reactions, extra movement. Once I have playtested it I will release them. Another option which I am considering is rolling the Champion into the base fighter and introducing other Archetypes. So far I've added the Defender (Dwarven Defender but open to anyone) and the Dervish (concentrates on many light strikes,movement, and readiness). I'll be adding more as I go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Problem
Top