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General Tabletop Discussion
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The Fighter Problem
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<blockquote data-quote="dco" data-source="post: 7097101"><p>I prefer the fighter to those classes, using the Player's handbook without subclass features:</p><p>- Rangers have 1 more skill, less armor proficiencies, favored enemy, natural explorer, spellcasting, land's stride, vanish, feral senses and foe slayer.</p><p>- Paladins have Divine sense, lay on hands, spellcasting, divine smite, aura of protection, aura of corage, cleansing touch.</p><p>- Barbarians have more HP, less armor proficiencies, Rage, unarmored defense, Reckless attack, Danger sense, Brutal critical... </p><p></p><p>Outside of combat I don't see more utility on those classes, the Ranger has 1 more skill and when he is in his favored land he will be better on a few of his skills and can use passive perception while tracking, foraging or navigating. The fighter on the other hand has 2 ability score improvements (+2,+3 or +4 to abilities) , if feats are allowed they can be exchanged for 6 skill proficiencies.</p><p></p><p>Other games have more emphasis on attacks and evading attacks and damage is more lethal and difficult to heal, the combat of this game is on the other extreme, you are going to hit and be hit a lot of times, it's about depleting the HP bar of the enemy before they deplete your bar and you recover HP if you rest 1h. Numbers say the fighter can do the same or more DPS as the ranger, barbarian and Paladin in a reliable way compared to those, and they have higher survivality.</p><p></p><p>I prefer the Fighter, I also like their versatility to accomodate the character concepts of the players, it could embrace the other classes easily with minor changes, choose your skills, change spell selection of the EK and the fighter can emulate easily paladins/Crusaders, rangers and barbarians with different rules/flavor.</p></blockquote><p></p>
[QUOTE="dco, post: 7097101"] I prefer the fighter to those classes, using the Player's handbook without subclass features: - Rangers have 1 more skill, less armor proficiencies, favored enemy, natural explorer, spellcasting, land's stride, vanish, feral senses and foe slayer. - Paladins have Divine sense, lay on hands, spellcasting, divine smite, aura of protection, aura of corage, cleansing touch. - Barbarians have more HP, less armor proficiencies, Rage, unarmored defense, Reckless attack, Danger sense, Brutal critical... Outside of combat I don't see more utility on those classes, the Ranger has 1 more skill and when he is in his favored land he will be better on a few of his skills and can use passive perception while tracking, foraging or navigating. The fighter on the other hand has 2 ability score improvements (+2,+3 or +4 to abilities) , if feats are allowed they can be exchanged for 6 skill proficiencies. Other games have more emphasis on attacks and evading attacks and damage is more lethal and difficult to heal, the combat of this game is on the other extreme, you are going to hit and be hit a lot of times, it's about depleting the HP bar of the enemy before they deplete your bar and you recover HP if you rest 1h. Numbers say the fighter can do the same or more DPS as the ranger, barbarian and Paladin in a reliable way compared to those, and they have higher survivality. I prefer the Fighter, I also like their versatility to accomodate the character concepts of the players, it could embrace the other classes easily with minor changes, choose your skills, change spell selection of the EK and the fighter can emulate easily paladins/Crusaders, rangers and barbarians with different rules/flavor. [/QUOTE]
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