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The Fighter Problem
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<blockquote data-quote="Warmaster Horus" data-source="post: 7097213" data-attributes="member: 6785438"><p>I've been playing a single-class fighter for the past few months (all of SKT) to see how they really play, and am now 12th level. We've got a paladin and a ranger in the group, too. He's had a total of 4 ASIs (+4 Str, GWM, Polearm Master) and 112hp. AC is only 19 but that's what happens when you take a 2-handed weapon. Before 11th level he really needed favorable circumstances to be a real hard-hitter. With Action Surge against a low-AC threat he could score 4 hits for 8d10+68 in a round (using Superiority Dice). Of course we spent 9th and 10th levels fighting AC 18 fire giants so there wasn't much Great Weapon Mastery going on.</p><p></p><p>However that started to turn around at 11th level with the 3rd attack and really ratcheted up at 12th level with Polearm Master. Now it's 3 attacks an action (6 on an Action Surge) and a bonus action attack as well, all of which can use GWM if desired. Against a Cloud Giant using GWM he needs a 8 to hit AC 14 with a +2 weapon and, let's assume he uses Superiority Dice to ensure hits, he'll do 3d10+1d4+76 points of damage without an Action Surge each round. My Paladin can do more but only if he uses (limited) smites and then only on a crit. Not too shabby.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7097213, member: 6785438"] I've been playing a single-class fighter for the past few months (all of SKT) to see how they really play, and am now 12th level. We've got a paladin and a ranger in the group, too. He's had a total of 4 ASIs (+4 Str, GWM, Polearm Master) and 112hp. AC is only 19 but that's what happens when you take a 2-handed weapon. Before 11th level he really needed favorable circumstances to be a real hard-hitter. With Action Surge against a low-AC threat he could score 4 hits for 8d10+68 in a round (using Superiority Dice). Of course we spent 9th and 10th levels fighting AC 18 fire giants so there wasn't much Great Weapon Mastery going on. However that started to turn around at 11th level with the 3rd attack and really ratcheted up at 12th level with Polearm Master. Now it's 3 attacks an action (6 on an Action Surge) and a bonus action attack as well, all of which can use GWM if desired. Against a Cloud Giant using GWM he needs a 8 to hit AC 14 with a +2 weapon and, let's assume he uses Superiority Dice to ensure hits, he'll do 3d10+1d4+76 points of damage without an Action Surge each round. My Paladin can do more but only if he uses (limited) smites and then only on a crit. Not too shabby. [/QUOTE]
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