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The Fighter Problem
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<blockquote data-quote="Sacrosanct" data-source="post: 7097252" data-attributes="member: 15700"><p>Recently I have been going through my old Dragon magazines, and it was very clear how the expectations for classes have changed over the years. In those early days, thieves were NOT meant to be in combat. that's not what the class was for. You snuck in, got the goods/info, and got the heck out. Your value to the party was in finding and disarming traps and opening locks. Magic Users were there for going nova--lots of power, but limited times you could use it, and super fragile. After all, a 10th level MU is only going to have 24 HP on average. Fighters were there to do 90% of the combat load.</p><p></p><p>Somewhere along the line, every class has to be as competent in combat as every other class. IMO, the problem isn't that the fighter should be able to do everything in exploration and interaction as any other class, but that every other class encroached on his turf. I am also of the belief that not every class needs to be just as competent in all three pillars as every other class. I happen to be a fan of niche protection, because otherwise to me all the classes feel the same, just with the serial numbers filed off. A mage casting a cantrip over and over feels the exact same as the ranger shooting his bow. And to me that's boring.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7097252, member: 15700"] Recently I have been going through my old Dragon magazines, and it was very clear how the expectations for classes have changed over the years. In those early days, thieves were NOT meant to be in combat. that's not what the class was for. You snuck in, got the goods/info, and got the heck out. Your value to the party was in finding and disarming traps and opening locks. Magic Users were there for going nova--lots of power, but limited times you could use it, and super fragile. After all, a 10th level MU is only going to have 24 HP on average. Fighters were there to do 90% of the combat load. Somewhere along the line, every class has to be as competent in combat as every other class. IMO, the problem isn't that the fighter should be able to do everything in exploration and interaction as any other class, but that every other class encroached on his turf. I am also of the belief that not every class needs to be just as competent in all three pillars as every other class. I happen to be a fan of niche protection, because otherwise to me all the classes feel the same, just with the serial numbers filed off. A mage casting a cantrip over and over feels the exact same as the ranger shooting his bow. And to me that's boring. [/QUOTE]
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