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The Fighter Problem
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<blockquote data-quote="Ashkelon" data-source="post: 7097345" data-attributes="member: 6774887"><p>I've noticed a number of these problems. For me the big issues with the fighter are as follows.</p><p></p><p>1. From levels 1-10 the fighters combat capabilities are no better than other warrior classes. In fact, it is often worse. Blackguard paladins get charisma to damage and smites. Rangers get hunters mark and other +dX damage features. Barbarian has rages and reckless attack. Hell, even the warlock can deal comparable damage with hex + their new smites. The fighter has action surge, which does give great burst potential, but doesn't match the round by round damage capability of the other classes from levels 1 to 10.</p><p></p><p>2. The fighter has nothing truly unique. Action surge provides more of something everyone can already do. Battle master maneuvers all produce effects that are outclassed by most cantrips. As far as combat utility or battlefield control goes, the fighter doesn't provide more than any other warrior class. On the other hand paladin smites get more and more powerful with level. Barbarian rage makes them dramatically more tanks than any other class. Rangers have unique spells only they can learn. Rogues have cunning action. Even multiple attacks aren't truly unique. They are merely a means to provide fighters with additional damage, they don't give the fighter new functionality. Not to mention that warlocks get the same number with eldritch blast (and get their 4th attack 3 levels earlier).</p><p></p><p>3. The fighter gives up all of his non combat utility in order to be "the best" at combat. Other classes all have more non combat utility. The fighter has no class features devoted to any pillar other than combat. That is terrible design given that from levels 1-10 the other classes are slightly better than the fighter in combat and that from levels 11-20 those classes are only slightly worse in combat.</p><p></p><p>4. The fighter doesn't really come into its own until 14th level and above. At level 14 it has its 3rd attack and its second bonus feat. The problem here is that most games don't get to level 10+, let alone 14+, so for most games the fighter will not have the features that people give praise to the fighter design in 5e (more attacks than everyone and 2 extra feats).</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 7097345, member: 6774887"] I've noticed a number of these problems. For me the big issues with the fighter are as follows. 1. From levels 1-10 the fighters combat capabilities are no better than other warrior classes. In fact, it is often worse. Blackguard paladins get charisma to damage and smites. Rangers get hunters mark and other +dX damage features. Barbarian has rages and reckless attack. Hell, even the warlock can deal comparable damage with hex + their new smites. The fighter has action surge, which does give great burst potential, but doesn't match the round by round damage capability of the other classes from levels 1 to 10. 2. The fighter has nothing truly unique. Action surge provides more of something everyone can already do. Battle master maneuvers all produce effects that are outclassed by most cantrips. As far as combat utility or battlefield control goes, the fighter doesn't provide more than any other warrior class. On the other hand paladin smites get more and more powerful with level. Barbarian rage makes them dramatically more tanks than any other class. Rangers have unique spells only they can learn. Rogues have cunning action. Even multiple attacks aren't truly unique. They are merely a means to provide fighters with additional damage, they don't give the fighter new functionality. Not to mention that warlocks get the same number with eldritch blast (and get their 4th attack 3 levels earlier). 3. The fighter gives up all of his non combat utility in order to be "the best" at combat. Other classes all have more non combat utility. The fighter has no class features devoted to any pillar other than combat. That is terrible design given that from levels 1-10 the other classes are slightly better than the fighter in combat and that from levels 11-20 those classes are only slightly worse in combat. 4. The fighter doesn't really come into its own until 14th level and above. At level 14 it has its 3rd attack and its second bonus feat. The problem here is that most games don't get to level 10+, let alone 14+, so for most games the fighter will not have the features that people give praise to the fighter design in 5e (more attacks than everyone and 2 extra feats). [/QUOTE]
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