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The Fighter Problem
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<blockquote data-quote="Mistwell" data-source="post: 7097476" data-attributes="member: 2525"><p>The fighter gets an extra feat in those early levels, a powerful ability you're not accounting for in this analysis. </p><p></p><p></p><p></p><p>The fighter is uniquely versatile for all types of tactics due to their extra feats over all those other classes. For example, if you want battlefield control, the fighter can have the Sentinel feat or the Shield Master feat (for grappling) far easier than any of those other classes. And yes, it's a unique amount of versatility that you can get to those abilities far faster than any other class. </p><p></p><p></p><p></p><p>The fighter gets more feats than any other class, which can easily be devoted to non-combat feats. </p><p></p><p></p><p></p><p>The fighter gets their first bonus feat at level 6. In my opinion, that's when they come into their own. Being able to have a bonus extra attack each round, or drop -5 from the attack to add +10 to the damage, or utilize battlefield control feats early, is all "coming into their own". </p><p></p><p>I strongly get the impression that because feats are left open to the choice of the player rather than being fixed abilities, they're often overlooked as if they're just the same stuff other classes get. They're not. Sure, other classes can get both feats, but not as many.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7097476, member: 2525"] The fighter gets an extra feat in those early levels, a powerful ability you're not accounting for in this analysis. The fighter is uniquely versatile for all types of tactics due to their extra feats over all those other classes. For example, if you want battlefield control, the fighter can have the Sentinel feat or the Shield Master feat (for grappling) far easier than any of those other classes. And yes, it's a unique amount of versatility that you can get to those abilities far faster than any other class. The fighter gets more feats than any other class, which can easily be devoted to non-combat feats. The fighter gets their first bonus feat at level 6. In my opinion, that's when they come into their own. Being able to have a bonus extra attack each round, or drop -5 from the attack to add +10 to the damage, or utilize battlefield control feats early, is all "coming into their own". I strongly get the impression that because feats are left open to the choice of the player rather than being fixed abilities, they're often overlooked as if they're just the same stuff other classes get. They're not. Sure, other classes can get both feats, but not as many. [/QUOTE]
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