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General Tabletop Discussion
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The Fighter Problem
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<blockquote data-quote="Mistwell" data-source="post: 7097497" data-attributes="member: 2525"><p>I disagree. Let's talk about that Aura of Protection. You mentioned earlier how many games don't really reach high levels and one complaint was the fighter coming "on-line" too late. Well, while sharing out a bonus to saves is very helpful for higher levels, it's actually a relatively rare ability in the early levels. It's coming up less at 6th level than at higher levels, don't you agree? However, you'll be using your bonus action attack with Polearm Master every round at those levels. At earlier levels, the feat (GWM, or PM, or Sharpshooter, or Sentinel, or Shield Master, or whatever) will come up way more often than Aura of Protection.</p><p></p><p>And it will even out at higher levels, but then you'll keep getting more feats at higher levels too. </p><p></p><p></p><p></p><p>Feats are optional, but you're speaking from your experience and your experience involves feats. So let's talk about the reality rather than white-room theorycrafting. The reality is your players who play fighters can access those powerful feats earlier than other fighter-types, right? </p><p></p><p>There is no "completing the combo" here. The guy with Polearm Master and Great Weapon Master probably still wants Sentinel and Resilient, right? If he likes grappling he still wants to shove as a bonus action that comes with Shield Master, right? If he's multiclassing he almost certainly wants a feat that helps with some of that other classes abilities (Warcaster, Healer, etc..) right? They're not going to run out of powerful feats by the mid-game, and nobody else can keep up with how many they get. So while others can get these, none can get as many, and that's very powerful.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7097497, member: 2525"] I disagree. Let's talk about that Aura of Protection. You mentioned earlier how many games don't really reach high levels and one complaint was the fighter coming "on-line" too late. Well, while sharing out a bonus to saves is very helpful for higher levels, it's actually a relatively rare ability in the early levels. It's coming up less at 6th level than at higher levels, don't you agree? However, you'll be using your bonus action attack with Polearm Master every round at those levels. At earlier levels, the feat (GWM, or PM, or Sharpshooter, or Sentinel, or Shield Master, or whatever) will come up way more often than Aura of Protection. And it will even out at higher levels, but then you'll keep getting more feats at higher levels too. Feats are optional, but you're speaking from your experience and your experience involves feats. So let's talk about the reality rather than white-room theorycrafting. The reality is your players who play fighters can access those powerful feats earlier than other fighter-types, right? There is no "completing the combo" here. The guy with Polearm Master and Great Weapon Master probably still wants Sentinel and Resilient, right? If he likes grappling he still wants to shove as a bonus action that comes with Shield Master, right? If he's multiclassing he almost certainly wants a feat that helps with some of that other classes abilities (Warcaster, Healer, etc..) right? They're not going to run out of powerful feats by the mid-game, and nobody else can keep up with how many they get. So while others can get these, none can get as many, and that's very powerful. [/QUOTE]
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