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The Fighter Problem
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<blockquote data-quote="Mistwell" data-source="post: 7097725" data-attributes="member: 2525"><p>It's funny, you up-front acknowledged my response is to focus on the feats...and then entirely dropped feats from your discussion.</p><p></p><p>If instead your list had this:</p><p>6th level.</p><p></p><p>Critical Attack. On your turn, when you score a critical hit with a melee weapon, you can make one melee weapon attack as a bonus action.</p><p></p><p>AND</p><p></p><p>6th level. </p><p></p><p>Killing Blow.On your turn, when you reduce a creature to 0 hit points with a melee weapon, you can make one melee weapon attack as a bonus action.</p><p></p><p>AND</p><p></p><p>6th level.</p><p></p><p>Power Attack. Before you make a melee weapon attack you can choose to take a -5 penalty to the attack roll. The attack hits, you add +10 to the attack's damage.</p><p></p><p>Now how does the class look in comparison?</p><p></p><p>Or if you don't like that, you can add this:</p><p></p><p>6th level.</p><p></p><p>Whirlwind Attacking. When you attack with your melee weapon, you can use a bonus action to make an additional attack. This second attack deals 1d4 as the base damage but adds your full additional damage otherwise. </p><p></p><p>AND</p><p></p><p>6th level.</p><p></p><p>Defending Attack. Other creatures provoke an opportunity attack from you when they enter your reach.</p><p></p><p>And we could do that with any number of feats. </p><p></p><p>Just because the language of feats buries 2-3 additional abilities (or more sometimes) in the text of the feat doesn't mean it "doesn't count" just as much as the text of a class ability. Simply counting class abilities as if a feat is equal to zero or one class ability relative to the text of other class abilities really doesn't fairly account for what we're talking about with feats.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7097725, member: 2525"] It's funny, you up-front acknowledged my response is to focus on the feats...and then entirely dropped feats from your discussion. If instead your list had this: 6th level. Critical Attack. On your turn, when you score a critical hit with a melee weapon, you can make one melee weapon attack as a bonus action. AND 6th level. Killing Blow.On your turn, when you reduce a creature to 0 hit points with a melee weapon, you can make one melee weapon attack as a bonus action. AND 6th level. Power Attack. Before you make a melee weapon attack you can choose to take a -5 penalty to the attack roll. The attack hits, you add +10 to the attack's damage. Now how does the class look in comparison? Or if you don't like that, you can add this: 6th level. Whirlwind Attacking. When you attack with your melee weapon, you can use a bonus action to make an additional attack. This second attack deals 1d4 as the base damage but adds your full additional damage otherwise. AND 6th level. Defending Attack. Other creatures provoke an opportunity attack from you when they enter your reach. And we could do that with any number of feats. Just because the language of feats buries 2-3 additional abilities (or more sometimes) in the text of the feat doesn't mean it "doesn't count" just as much as the text of a class ability. Simply counting class abilities as if a feat is equal to zero or one class ability relative to the text of other class abilities really doesn't fairly account for what we're talking about with feats. [/QUOTE]
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