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General Tabletop Discussion
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The Fighter Problem
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<blockquote data-quote="ccs" data-source="post: 7098130" data-attributes="member: 6803664"><p>This is true.</p><p></p><p>Part of the reason why is the nature & premise of this particular game. Since that premise is largely fighting monsters, if you're playing D&D, then odds are real good there'll be fights. </p><p>And those fights are generally won by dealing damage....</p><p>I wouldn't change this at all. It's D&D. It's why we play D&D. </p><p></p><p>Another part of the reason is the players themselves. Let's be honest, whatever your preferred edition of this game, we've ALL tried to make the most efficient/broken/OP/combos of stuff available to us at some point or other. Usually right when we start playing. And after that often right when a new edition launches. Or when some significant update arrives. Because trying out the newest biggest baddest combo of whatever<em> is </em>fun.</p><p></p><p>And finally we can blame the DMs. If the DMs idea of an adventure /campaign is just throwing a continuous stream of ever bigger monsters at the party, then you'll see the players concentrate on the combat centric options. Mostly +s To Hit, +s to damage, +s on defense.</p><p>If you want that to change? Change how you DM. MAKE non-combat/non-damage dealing portions of your games important. Make it so that taking other skills/feats/spells whatever is a reasonable choice. </p><p></p><p>The only cure for this evolving as players & DMs. Eventually you realize that you can add other stuff into your play & still have cool fights. And (as a player) that winning those cool fights doesn't mandate that you spend every available resource on the next + to hit/damage/defense (not even in 3x/PF).</p><p>But this takes time. Often at least a few years. More, maybe even many more, for some players/DMs....</p></blockquote><p></p>
[QUOTE="ccs, post: 7098130, member: 6803664"] This is true. Part of the reason why is the nature & premise of this particular game. Since that premise is largely fighting monsters, if you're playing D&D, then odds are real good there'll be fights. And those fights are generally won by dealing damage.... I wouldn't change this at all. It's D&D. It's why we play D&D. Another part of the reason is the players themselves. Let's be honest, whatever your preferred edition of this game, we've ALL tried to make the most efficient/broken/OP/combos of stuff available to us at some point or other. Usually right when we start playing. And after that often right when a new edition launches. Or when some significant update arrives. Because trying out the newest biggest baddest combo of whatever[I] is [/I]fun. And finally we can blame the DMs. If the DMs idea of an adventure /campaign is just throwing a continuous stream of ever bigger monsters at the party, then you'll see the players concentrate on the combat centric options. Mostly +s To Hit, +s to damage, +s on defense. If you want that to change? Change how you DM. MAKE non-combat/non-damage dealing portions of your games important. Make it so that taking other skills/feats/spells whatever is a reasonable choice. The only cure for this evolving as players & DMs. Eventually you realize that you can add other stuff into your play & still have cool fights. And (as a player) that winning those cool fights doesn't mandate that you spend every available resource on the next + to hit/damage/defense (not even in 3x/PF). But this takes time. Often at least a few years. More, maybe even many more, for some players/DMs.... [/QUOTE]
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