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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Problem
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<blockquote data-quote="DaviMMS" data-source="post: 7098518" data-attributes="member: 6871301"><p>For those saying that the barbarians, paladins and rangers have more utility.</p><p></p><p>Rangers surely have, they have a lot of abilities and spells for this.</p><p></p><p>But paladins and barbarians don't have much utility.</p><p></p><p>Paladins are still ahead of the fighters (as long we are not talking about EKs). The base class only has Divine Sense and Lay on Hands(only talking about disease and poison neutralizing part), both with extremelly narrow uses to the point I wouldn't consider strange for then never to be used in the course of a campaign. The spells have some good stuff, but the lack of ritual casting hurts a little.</p><p></p><p>And barbarians get absolutely nothing from the base class. Maybe you could consider rage advantage to Str checks (that would only last 1 round out of combat till 15th level) and the advantage on dex saves agaist traps. Totem Warriors get something more on that side, but not really that much.</p><p></p><p>If we consider base fighter vs base barbarians(no subclass), i would even consider the fighter to be a little ahead, because, unlike the barbarian, he is completely SAD and can aford more points on side stats for better skills.</p><p></p><p>If we consider subclasses, just Find Familiar on an EK leave the fighter ahead of the barbarians by miles, and the Wizard list is much better for utility than the Paladins one, but the limitation to evocation and abjuration hurts a lot in that regard. Battlemasters don't have much.</p><p></p><p>So, in a scale of utility, I would rate</p><p></p><p>Rangers > EK > Paladins > Totem Barbarians > Base Fighter > Base Barbarian</p></blockquote><p></p>
[QUOTE="DaviMMS, post: 7098518, member: 6871301"] For those saying that the barbarians, paladins and rangers have more utility. Rangers surely have, they have a lot of abilities and spells for this. But paladins and barbarians don't have much utility. Paladins are still ahead of the fighters (as long we are not talking about EKs). The base class only has Divine Sense and Lay on Hands(only talking about disease and poison neutralizing part), both with extremelly narrow uses to the point I wouldn't consider strange for then never to be used in the course of a campaign. The spells have some good stuff, but the lack of ritual casting hurts a little. And barbarians get absolutely nothing from the base class. Maybe you could consider rage advantage to Str checks (that would only last 1 round out of combat till 15th level) and the advantage on dex saves agaist traps. Totem Warriors get something more on that side, but not really that much. If we consider base fighter vs base barbarians(no subclass), i would even consider the fighter to be a little ahead, because, unlike the barbarian, he is completely SAD and can aford more points on side stats for better skills. If we consider subclasses, just Find Familiar on an EK leave the fighter ahead of the barbarians by miles, and the Wizard list is much better for utility than the Paladins one, but the limitation to evocation and abjuration hurts a lot in that regard. Battlemasters don't have much. So, in a scale of utility, I would rate Rangers > EK > Paladins > Totem Barbarians > Base Fighter > Base Barbarian [/QUOTE]
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