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The Fighter Problem
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<blockquote data-quote="Gradine" data-source="post: 7098561" data-attributes="member: 57112"><p>This is a point that cannot be stressed enough, especially in a game without feats. Backgrounds give Fighters more utility in 5e than they've ever had, and their abundance of ASI's and SAD gives them more opportunities to shore up secondary (utility) ability scores than any other class, except for maybe Rogues.</p><p></p><p>Amusingly, the non-Champion Fighter subclasses (EK and BM) tend to favor Int and Cha, respectively, which makes such fighters ideally situated to be the party lore-master or face. Champions just get to specialize in whatever they want.</p><p></p><p>Most of the utility (social and exploration pillars) come in the form of ability checks, and Fighters are no longer the skill-less battle monkeys they were in previous editions. While that is true of every class, what's unique to Fighters is their SAD and prevalence of ASI's.</p><p></p><p>And in games <em>with</em> feats? They have far more opportunities to expand their utility (especially with those new skill and tool feats).</p><p></p><p>Fighters are doing just well on their own, thanks.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7098561, member: 57112"] This is a point that cannot be stressed enough, especially in a game without feats. Backgrounds give Fighters more utility in 5e than they've ever had, and their abundance of ASI's and SAD gives them more opportunities to shore up secondary (utility) ability scores than any other class, except for maybe Rogues. Amusingly, the non-Champion Fighter subclasses (EK and BM) tend to favor Int and Cha, respectively, which makes such fighters ideally situated to be the party lore-master or face. Champions just get to specialize in whatever they want. Most of the utility (social and exploration pillars) come in the form of ability checks, and Fighters are no longer the skill-less battle monkeys they were in previous editions. While that is true of every class, what's unique to Fighters is their SAD and prevalence of ASI's. And in games [I]with[/I] feats? They have far more opportunities to expand their utility (especially with those new skill and tool feats). Fighters are doing just well on their own, thanks. [/QUOTE]
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