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The Fighter Problem
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<blockquote data-quote="Arnwolf666" data-source="post: 7099586" data-attributes="member: 23099"><p>Ahhh, but your post isn't about obscure weapons. You're post is about screwing people that take feats you don't like. Just don't allow the feats or be up front with them that you don't get a magic greatsword because you took GWM, now if you be a good little boy and don't take that feat then I will let you have a magic greatsword (or battle axe). And if you write you are own adventure and build your own encounters build them for the players. And there is no difference in a game of giving someone a +1 guisarme voulge than a +1 Greatsword in 2E. Even in 5E I'm not going to screw a player for taking a feat. Build better encounters for your players if you write your own. That should be easy if you know how to write your own adventures.</p></blockquote><p></p>
[QUOTE="Arnwolf666, post: 7099586, member: 23099"] Ahhh, but your post isn't about obscure weapons. You're post is about screwing people that take feats you don't like. Just don't allow the feats or be up front with them that you don't get a magic greatsword because you took GWM, now if you be a good little boy and don't take that feat then I will let you have a magic greatsword (or battle axe). And if you write you are own adventure and build your own encounters build them for the players. And there is no difference in a game of giving someone a +1 guisarme voulge than a +1 Greatsword in 2E. Even in 5E I'm not going to screw a player for taking a feat. Build better encounters for your players if you write your own. That should be easy if you know how to write your own adventures. [/QUOTE]
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