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The Fighter Problem
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<blockquote data-quote="Zardnaar" data-source="post: 7100185" data-attributes="member: 6716779"><p>Well things like Polearms were battlefield weapons so you did not use them traveling around as such although you might have a dagger or something if you were a merchant.</p><p></p><p>Assuming magic weapons for example existed IRL greatswords would still be rare (they were only around for 50 odd years), chainmail would be the most common magical armor dating back to 300 or 400 BC, magical plate would be very rare along with rapiers, and shortswords, spears and daggers would be the most common magical weapons along with magcial bows (short bows) just due to the amount of time successive empires would have been around to craft them. </p><p></p><p> D&D 5E has a roughly 16th century level of technology and a few of the weapons in it only turned up towards the end of that era. Depending on how your game world runs if you are running a vaguely realistic world some weapons would have been around for a lot longer ergo would have more enchanted examples of them. </p><p></p><p> You made a comment about never having had only 1 encounter. Sounds like you have never played a hex crawl before or something like the Isle of Dread where you might only get 1 encounter every few days. </p><p></p><p> In terms of worldbuilding I recommend buying the Combat and Tactics PDF from a site as it has weapon lists suitable for various ages so if your world has a stone age empire you have a list of what weapons exist, same if you have a fantasy Rome or Greece. A fantasy Roman culture should not have access to Greatswords for example. A lot of people are complaining about how weak 5E monsters are but if you have people taking the most powerful feats in the game (which always turn up in character guides), combine it with powerful magical versions of those weapons of course you are going to have problems.</p><p></p><p> 5E almost encourages this due to a lack of options with the feats, we have finally allowed 3pp feats to be allowed so people start picking different things. </p><p></p><p> The 6-8 encounter thing alright for Dungeon hacks, terrible for everything else.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7100185, member: 6716779"] Well things like Polearms were battlefield weapons so you did not use them traveling around as such although you might have a dagger or something if you were a merchant. Assuming magic weapons for example existed IRL greatswords would still be rare (they were only around for 50 odd years), chainmail would be the most common magical armor dating back to 300 or 400 BC, magical plate would be very rare along with rapiers, and shortswords, spears and daggers would be the most common magical weapons along with magcial bows (short bows) just due to the amount of time successive empires would have been around to craft them. D&D 5E has a roughly 16th century level of technology and a few of the weapons in it only turned up towards the end of that era. Depending on how your game world runs if you are running a vaguely realistic world some weapons would have been around for a lot longer ergo would have more enchanted examples of them. You made a comment about never having had only 1 encounter. Sounds like you have never played a hex crawl before or something like the Isle of Dread where you might only get 1 encounter every few days. In terms of worldbuilding I recommend buying the Combat and Tactics PDF from a site as it has weapon lists suitable for various ages so if your world has a stone age empire you have a list of what weapons exist, same if you have a fantasy Rome or Greece. A fantasy Roman culture should not have access to Greatswords for example. A lot of people are complaining about how weak 5E monsters are but if you have people taking the most powerful feats in the game (which always turn up in character guides), combine it with powerful magical versions of those weapons of course you are going to have problems. 5E almost encourages this due to a lack of options with the feats, we have finally allowed 3pp feats to be allowed so people start picking different things. The 6-8 encounter thing alright for Dungeon hacks, terrible for everything else. [/QUOTE]
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