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The Fighter Problem
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<blockquote data-quote="dco" data-source="post: 7100809"><p>I think D&D 5e should have done like True20 and let the players choose their own class features, let them build their own characters outside of defined archetypes. At least it would give the players some more variety, the game will always fail compared to some others building the character concepts of the players, on the other hand it has the thrill of leveling your archetype and acquire new powers. </p><p></p><p>Coming from that point of view I have no problem, with D&D I usually build my character concept from the class I want to try, first the class and powers and later the concept, if I play Hero system for example I buy the characteristics I need to configure the character I have in my head. That's me, and we have what we have, if there are only 3 subclasses instead of XXX what can I do?</p><p>But if I wanted more variety from the class in my opinion the subclasses of the wizard and the cleric have less differences compared to the differences between a Champion, Battlemaster and Eldritch Knight. Appart from a pair of features and bonuses for the school the differences will depend more on the spell selection, but you can have a lot of spells prepared and you will end using a lot of times the same ones, sleep, shield, etc, you could have more variation using a sorcerer if you choose different spells because you would be enforced to use them.</p><p>The fighter can have a more distinct gameplay from the start if you choose DEX or STR and a different fighting style, then we have the subclasses, one adds spells and maneuvers to use them, the other lots of different maneuvers, I could make a duellist, a leader, an archer that doesn't fail and all of them would be very different, and then we have the simplicity of the Champion.</p></blockquote><p></p>
[QUOTE="dco, post: 7100809"] I think D&D 5e should have done like True20 and let the players choose their own class features, let them build their own characters outside of defined archetypes. At least it would give the players some more variety, the game will always fail compared to some others building the character concepts of the players, on the other hand it has the thrill of leveling your archetype and acquire new powers. Coming from that point of view I have no problem, with D&D I usually build my character concept from the class I want to try, first the class and powers and later the concept, if I play Hero system for example I buy the characteristics I need to configure the character I have in my head. That's me, and we have what we have, if there are only 3 subclasses instead of XXX what can I do? But if I wanted more variety from the class in my opinion the subclasses of the wizard and the cleric have less differences compared to the differences between a Champion, Battlemaster and Eldritch Knight. Appart from a pair of features and bonuses for the school the differences will depend more on the spell selection, but you can have a lot of spells prepared and you will end using a lot of times the same ones, sleep, shield, etc, you could have more variation using a sorcerer if you choose different spells because you would be enforced to use them. The fighter can have a more distinct gameplay from the start if you choose DEX or STR and a different fighting style, then we have the subclasses, one adds spells and maneuvers to use them, the other lots of different maneuvers, I could make a duellist, a leader, an archer that doesn't fail and all of them would be very different, and then we have the simplicity of the Champion. [/QUOTE]
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