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The Fighter Problem
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<blockquote data-quote="Mistwell" data-source="post: 7100847" data-attributes="member: 2525"><p>It was specific to Zard. If you're saying Zard thinks like a 3e/PF player, I am not disagreeing. But if you're saying my reply was a generalization as opposed to a critique of Zards comment about his setting, you're misreading it. </p><p> </p><p></p><p></p><p>It's intentionally not in published material because it's specifically an optional rule they don't support by default, so of course it's not in published material. But as for campaigns you've seen, that doesn't make a whole lot of sense from a world-building perspective. If your setting has feats for PCs, why wouldn't it have them for NPCs? What is it about PCs that let's them do more damage with a longbow or greatsword or glaive, than an NPC with the same strength/dex and class and weapon? Feats are not for the most part magical (or at least not the ones we're talking about) so what would be the in-world explanation for the identical bow wielded by the identical class and levels and ability scores doing 10 less damage with every hit?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7100847, member: 2525"] It was specific to Zard. If you're saying Zard thinks like a 3e/PF player, I am not disagreeing. But if you're saying my reply was a generalization as opposed to a critique of Zards comment about his setting, you're misreading it. It's intentionally not in published material because it's specifically an optional rule they don't support by default, so of course it's not in published material. But as for campaigns you've seen, that doesn't make a whole lot of sense from a world-building perspective. If your setting has feats for PCs, why wouldn't it have them for NPCs? What is it about PCs that let's them do more damage with a longbow or greatsword or glaive, than an NPC with the same strength/dex and class and weapon? Feats are not for the most part magical (or at least not the ones we're talking about) so what would be the in-world explanation for the identical bow wielded by the identical class and levels and ability scores doing 10 less damage with every hit? [/QUOTE]
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