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The Fighter Problem
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<blockquote data-quote="dco" data-source="post: 7101297"><p>Yes, I'm with you, this kind of system has its strengths,</p><p>But all classes and subclasses are done like that, at least for me. I find less differences for wizards, if I choose the abjurer some spells will be cheaper to copy, I will have a limited barrier and some bonuses, I can play an evoker that cast the same spells, it will only be a bit worse doing the same things.</p><p></p><p>I don't know, but that was more interesting then, now we should talk about the end results. Personally I like how open the fighter class can be, for example if someone wants a hunter, ok, I point them to the ranger hunter, and tell them a fighter or an assassin could also be good representations choosing a good background and suitable skills, better if they don't want a class with spells and I'm only using the PHB. That's great, you can design a lot of different warriors, if I want a holy champion that excels with his bow the paladin suddenly fails and I find less value in their subclasses, because they only bring me some different auras and spells and the channel divinity. At least the battlemaster compared to the Champions was giving me some cool maneuvers instead of small variations of similar powers.</p></blockquote><p></p>
[QUOTE="dco, post: 7101297"] Yes, I'm with you, this kind of system has its strengths, But all classes and subclasses are done like that, at least for me. I find less differences for wizards, if I choose the abjurer some spells will be cheaper to copy, I will have a limited barrier and some bonuses, I can play an evoker that cast the same spells, it will only be a bit worse doing the same things. I don't know, but that was more interesting then, now we should talk about the end results. Personally I like how open the fighter class can be, for example if someone wants a hunter, ok, I point them to the ranger hunter, and tell them a fighter or an assassin could also be good representations choosing a good background and suitable skills, better if they don't want a class with spells and I'm only using the PHB. That's great, you can design a lot of different warriors, if I want a holy champion that excels with his bow the paladin suddenly fails and I find less value in their subclasses, because they only bring me some different auras and spells and the channel divinity. At least the battlemaster compared to the Champions was giving me some cool maneuvers instead of small variations of similar powers. [/QUOTE]
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