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The Fighter Problem
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<blockquote data-quote="dco" data-source="post: 7101573"><p>Name, HP, AC, attacks, damage, saving throws, special abilities if any and skills that could be used.</p><p>The 3e monsters had more things than the ones published in this edition, and they had a framework, base attack went up with hitdice, you had always saves that went up with their level, skills, feats, etc. Here I find monsters or NPCs with lots of HPs and +1 or +2 proficiency, arbitrary proficiencies on saving throws if the have, sometimes they have skills and other times not, saves with arbitrary values for their special abilities, etc. Add the problem of feats, don't know if they are balanced against them or not. At the end a lot of nitpicks that make me value the old monster manuals above the current one. What I like is the current pictures.</p><p></p><p></p><p>That's were I don't understand you. What is the holistic identity? Where is the story of the thief an assassin?</p><p>If I open the book I read:</p><p>Thief : " You hone your skills in the larcenous arts...."</p><p>Champion: "The archetypal champion hones his ability..."</p><p>Then some powers, not sure where is the holistic identity of second story work, supreme sneak, use magic device and thief's reflexes, they could be perfecly used with an assassin, they look more like arbitrary rules to design different subclasses with different powers.</p></blockquote><p></p>
[QUOTE="dco, post: 7101573"] Name, HP, AC, attacks, damage, saving throws, special abilities if any and skills that could be used. The 3e monsters had more things than the ones published in this edition, and they had a framework, base attack went up with hitdice, you had always saves that went up with their level, skills, feats, etc. Here I find monsters or NPCs with lots of HPs and +1 or +2 proficiency, arbitrary proficiencies on saving throws if the have, sometimes they have skills and other times not, saves with arbitrary values for their special abilities, etc. Add the problem of feats, don't know if they are balanced against them or not. At the end a lot of nitpicks that make me value the old monster manuals above the current one. What I like is the current pictures. That's were I don't understand you. What is the holistic identity? Where is the story of the thief an assassin? If I open the book I read: Thief : " You hone your skills in the larcenous arts...." Champion: "The archetypal champion hones his ability..." Then some powers, not sure where is the holistic identity of second story work, supreme sneak, use magic device and thief's reflexes, they could be perfecly used with an assassin, they look more like arbitrary rules to design different subclasses with different powers. [/QUOTE]
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