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The Fighter Problem
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<blockquote data-quote="Necrofumbler" data-source="post: 7488273" data-attributes="member: 6923702"><p>Read properly: He specifically said "that no other class gets". This means feats are not doing that because everybody can pick feats.</p><p></p><p>There is a huge differently between</p><p>"Having more feats than other classes, but in a list that everybody can choose from."</p><p>and</p><p>"I want unique abilities only my class can ever have".</p><p></p><p>I agree that the fighter lacks a HUGE amount of flavor and out-of-combat utility.</p><p></p><p>Renaming them Warriors, and giving them a few out of combat abilities related to "stategy", "tactics", "planning", "camping", etc., could prove interested. Basically, this is the guy who know how to war, both during a fight, and out of it. </p><p></p><p>A few examples:</p><p>- Giving the entire party a bonus on any forced march to pursue an enemy force (or escape from it).</p><p>- Establishing an efficient camp duty cycle, for various bonuses such as better Perception against enemies coming to attack the camp, work schedules, etc.,</p><p>- Maybe some overall morale bonus for the group when doing "coordinated attacks" together, under the leadership of the warrior.</p><p>- Bonuses when interacting with any military or mercenary force or patrol when they are not outright hostile enemies. Because the warrior knows how these guys really think much better than the other Pcs.</p><p></p><p>And so. Tons of ideas to add both flavor, and out-of-combat shining moments, to an otherwise extremely bland class.</p><p></p><p></p><p>Personnally, at low level the main power" of a fighter is mostly having a better AC than everybody else by a few points. Afterwards, this remains true only if the GM is generous with gold and heavy magical armor.</p><p></p><p></p><p>Heck, I weould ave preferred if all the classes were so front-loaded. Giving everybody unique abilities, nice. Giving everybody several not only unique but VERY powerful abilities in levels that, according to the rules, you go through in only a couple gaming sessions, that wasn't such a good idea IMHO.</p></blockquote><p></p>
[QUOTE="Necrofumbler, post: 7488273, member: 6923702"] Read properly: He specifically said "that no other class gets". This means feats are not doing that because everybody can pick feats. There is a huge differently between "Having more feats than other classes, but in a list that everybody can choose from." and "I want unique abilities only my class can ever have". I agree that the fighter lacks a HUGE amount of flavor and out-of-combat utility. Renaming them Warriors, and giving them a few out of combat abilities related to "stategy", "tactics", "planning", "camping", etc., could prove interested. Basically, this is the guy who know how to war, both during a fight, and out of it. A few examples: - Giving the entire party a bonus on any forced march to pursue an enemy force (or escape from it). - Establishing an efficient camp duty cycle, for various bonuses such as better Perception against enemies coming to attack the camp, work schedules, etc., - Maybe some overall morale bonus for the group when doing "coordinated attacks" together, under the leadership of the warrior. - Bonuses when interacting with any military or mercenary force or patrol when they are not outright hostile enemies. Because the warrior knows how these guys really think much better than the other Pcs. And so. Tons of ideas to add both flavor, and out-of-combat shining moments, to an otherwise extremely bland class. Personnally, at low level the main power" of a fighter is mostly having a better AC than everybody else by a few points. Afterwards, this remains true only if the GM is generous with gold and heavy magical armor. Heck, I weould ave preferred if all the classes were so front-loaded. Giving everybody unique abilities, nice. Giving everybody several not only unique but VERY powerful abilities in levels that, according to the rules, you go through in only a couple gaming sessions, that wasn't such a good idea IMHO. [/QUOTE]
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