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*Pathfinder & Starfinder
The Fighter's Identity
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<blockquote data-quote="Crazy Jerome" data-source="post: 5948535" data-attributes="member: 54877"><p>I think that's the answer that most closely resembles a lot of "fighters" in fantasy stories--analogous to the wizard as sage bit. Conceptually, this would mean that the fighter would be killing the warlord and taking ... some of his stuff. I guess the cleric, paladin, bard, ranger, maybe rogue, etc. will get to rifle through the leftovers for anything they want. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p> </p><p>The trick is determining how much of this gets embedded into the fighter class versus how much goes into the various themes--again, not unlike the wizard versus sage/lore-related themes. To work, there needs to be some key bit, preferably working off of Str, that the fighter always gets, and then leave the more questionable pieces to the themes.</p><p> </p><p>I'm somewhat partial to Str-based knocking around of furniture, opponents, etc. with effects geared towards making the whole party better. The fighter hits the orc and knocks him over the table, where the rogue gets an easier shot at him. Then next round he swings at the other orc, forcing him back away from the wizard. Of course, for Next you need a version of such battlefield control that works well in theatre of the mind.</p><p> </p><p>Out of combat, this would translate into some kind of "drill leader" type of option.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5948535, member: 54877"] I think that's the answer that most closely resembles a lot of "fighters" in fantasy stories--analogous to the wizard as sage bit. Conceptually, this would mean that the fighter would be killing the warlord and taking ... some of his stuff. I guess the cleric, paladin, bard, ranger, maybe rogue, etc. will get to rifle through the leftovers for anything they want. :p The trick is determining how much of this gets embedded into the fighter class versus how much goes into the various themes--again, not unlike the wizard versus sage/lore-related themes. To work, there needs to be some key bit, preferably working off of Str, that the fighter always gets, and then leave the more questionable pieces to the themes. I'm somewhat partial to Str-based knocking around of furniture, opponents, etc. with effects geared towards making the whole party better. The fighter hits the orc and knocks him over the table, where the rogue gets an easier shot at him. Then next round he swings at the other orc, forcing him back away from the wizard. Of course, for Next you need a version of such battlefield control that works well in theatre of the mind. Out of combat, this would translate into some kind of "drill leader" type of option. [/QUOTE]
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