Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Fighter's Identity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vikingkingq" data-source="post: 5949791" data-attributes="member: 66208"><p>I like these themes especially, as they emphasize the skill and intelligence of a trained and experience martial combatant as opposed to the Fighter being a brainless muscle-man. A Fighter that knows themselves, and their opponents should be formidable in combating monsters that would be incredibly difficult for someone who's never left the training barracks - although I'm not quite sure how to represent this mechanically. </p><p></p><p>I also like the idea of the Fighter as a melee McGuyver who actually has a reason for carrying around all those different weapons, using his arsenal like a pro's golf bag - "hmmmm...this ogre isn't wearing armor and is pretty slow, hand me the greatsword....this Stone Golem is going to blunt my longsword, better get out the pickaxe."</p><p></p><p></p><p> </p><p>I like these things as linked components - Fighters are brave warriors who unflinchingly go toe to toe with terrifying monsters and abominations beyond the ken of men. This conspicuous heroism inspires the common folk in unique ways; to most, Wizards are strange and dangerous forces, Clerics and Paladins are "in this world, yet not of it," Rogues are more infamous than famous, Bards are there to tell stories about heroes and tend to be rather rogueish as well, etc.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5949791, member: 66208"] I like these themes especially, as they emphasize the skill and intelligence of a trained and experience martial combatant as opposed to the Fighter being a brainless muscle-man. A Fighter that knows themselves, and their opponents should be formidable in combating monsters that would be incredibly difficult for someone who's never left the training barracks - although I'm not quite sure how to represent this mechanically. I also like the idea of the Fighter as a melee McGuyver who actually has a reason for carrying around all those different weapons, using his arsenal like a pro's golf bag - "hmmmm...this ogre isn't wearing armor and is pretty slow, hand me the greatsword....this Stone Golem is going to blunt my longsword, better get out the pickaxe." I like these things as linked components - Fighters are brave warriors who unflinchingly go toe to toe with terrifying monsters and abominations beyond the ken of men. This conspicuous heroism inspires the common folk in unique ways; to most, Wizards are strange and dangerous forces, Clerics and Paladins are "in this world, yet not of it," Rogues are more infamous than famous, Bards are there to tell stories about heroes and tend to be rather rogueish as well, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Fighter's Identity
Top