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The Fighter's Identity
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<blockquote data-quote="I'm A Banana" data-source="post: 5949799" data-attributes="member: 2067"><p>I think part of this is that classes have changed definition as they have gone through the editions.</p><p></p><p>The "Magic-User" stated <em>crazy</em> broad. Blood magic, pact magic, dragon magic, faerie magic, demon magic, whatever, everything was the Magic User. </p><p></p><p>Axe, pike, big, smart, subtle, drunk, swift, or dual, everything was the Fighting Man.</p><p></p><p>Over the editions, the Magic User's unique mechanics (spellbooks! studying! spell lists!) helped distunguish it from other magic-using classes (like cleric, druid, wu jen, warlock, whatever). They're now bookish magical librarians. A pretty clear schtick. </p><p></p><p>The fighter had no unique mechanics -- just proficiencies -- so there's nothing that the fighter does with a sword that no one else can do with the sword.</p><p></p><p>You give someone sword proficiency, and suddenly they're not much different mechanically from the fighter (possibly in depth -- a lower bouns, but not in breadth -- they both do the same thing with it). </p><p></p><p>That's why part of my solution is to give the fighter unique mechanics. A fighter does things with a sword that no ranger, gish, or paladin <em>can do</em>. Just as a wizard can cast fireball from a spellbook and others cannot. </p><p></p><p>Without those unique mechanics, a fighter might as well be divided up. With those unique mechanics, they can get an identity all their own.</p><p></p><p>And I'd advocate for them to beat up the Warlord and take (back) their stuff. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5949799, member: 2067"] I think part of this is that classes have changed definition as they have gone through the editions. The "Magic-User" stated [I]crazy[/I] broad. Blood magic, pact magic, dragon magic, faerie magic, demon magic, whatever, everything was the Magic User. Axe, pike, big, smart, subtle, drunk, swift, or dual, everything was the Fighting Man. Over the editions, the Magic User's unique mechanics (spellbooks! studying! spell lists!) helped distunguish it from other magic-using classes (like cleric, druid, wu jen, warlock, whatever). They're now bookish magical librarians. A pretty clear schtick. The fighter had no unique mechanics -- just proficiencies -- so there's nothing that the fighter does with a sword that no one else can do with the sword. You give someone sword proficiency, and suddenly they're not much different mechanically from the fighter (possibly in depth -- a lower bouns, but not in breadth -- they both do the same thing with it). That's why part of my solution is to give the fighter unique mechanics. A fighter does things with a sword that no ranger, gish, or paladin [I]can do[/I]. Just as a wizard can cast fireball from a spellbook and others cannot. Without those unique mechanics, a fighter might as well be divided up. With those unique mechanics, they can get an identity all their own. And I'd advocate for them to beat up the Warlord and take (back) their stuff. :) [/QUOTE]
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