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<blockquote data-quote="steeldragons" data-source="post: 5951297" data-attributes="member: 92511"><p>FIGHTER</p><p>Class gives you armor and weapon prof's, d10 HD, and</p><p>-1st lvl: +1 to hit and damage, +1 every other level (+2 @ 3rd, +3 @ 5th, etc. to +5 max @ 9th)</p><p>-2nd lvl: 2 extra attacks ("Fighters Surge") +1 every 2nd level (3 @ 4th lvl, 4 surges @ 6th, etc. to max of 6 Surges @ 10th level)</p><p>-X lvl: something to do with gaining Advantage in various situations or bonuses to initiative or whatever.</p><p></p><p>They can choose any Background and any Theme they want.</p><p></p><p>PALADIN</p><p>Class gives you armor and weapon proficiencies, d10 HD, and</p><p>-1st lvl: +1 to hit and damage, +1 every other level (to max of +5 @ 9th), extra d8 of damage against undead, demons and devils.</p><p>-2nd lvl: Aura of Protection (10' diameter per level) offers +1 to all saves within aura, attacks from evil creatures within aura are all at -1. Duration of the Aura is 1 round per level + Wis. mod.</p><p>-3rd lvl: "Detect Evil/Harm/Opposing [whatever/however they'll term it]" and "Smite Attack" once per day, +1 per lvl over 3rd. </p><p>-4th lvl: Aura of Protection is now +2 to ally saves and attacks and -2 to enemy attacks.</p><p>-5th lvl: Channel Divinity once/day +1 every other level above 5th (2 @ 7th, 3 @ 9th, etc.) The Divinity may be used to perform either of the following abilities: Turn Undead (as Cleric 3 lvls lower than Paladin) or Lay on Hands (2hp healing per Paladin level).</p><p></p><p>Backgrounds...any, I guess.</p><p>Themes: Guardian, Healer, Slayer, Crusader (extra Smiting?), Cavalier (if you want a mount, lance specialty), Domain (of worshiped deity if you want some <em>actual </em>spell use & better turning), 2-hd Wpn Fighter (if you want to specialize in a 2-handed weapon), Warlord (see below), etc... Themes that make sense for a Paladin.</p><p></p><p>You get most of your bells and whistles from the Class, with a few specific extra things from your Theme, but not the wide range of Theme choice like a regular "Fighter" or other broader classes would have.</p><p></p><p>In short, "Sub-classes" have a limited list of Themes to choose from, whereas, "Advanced Themes" (a la mage specialists) have a limited list of Classes to which they can be applied. </p><p></p><p>"WARLORD"</p><p>Class: Fighter - gets all of the stuff Fighters get!</p><p>Background: commoner, soldier, knight, noble, barbarian (ghengis khan?), mariner (if you want a "Pirate King" kinda guy), coupla others that make sense...like 10 or so.</p><p>Theme: WARLORD</p><p>-1st lvl: Inspiring Presence- supplies allies with 2 "temporary" HP per level. May be invoked once per day per level. </p><p>-3rd lvl: Field Medic - The Warlord is able to use a Healer's Kit to full effect (use of HD), even during a combat. <em>Without use of a kit</em>, a Warlord is <em>still </em>able to heal 2 hp/level of damage through their training and mundane means.</p><p>-5th lvl: Steadfast Assurance- allows allies +1 to saves vs. fear and confusion effects. Additional +1 every other level above 3rd (to max of +3 @ 9th).</p><p></p><p>You can possibly extrapolate from above then that, in my ideal presentation of 5e:</p><p>-the Ranger is generated rather like the Paladin, i.e. most of your stuff is Class features with specific things put into a limited selection of Themes: TWF, Archer, Beastmaster (if you want an animal companion), "Nature's Ardent" (some druidic spell use and abilities), etc... </p><p>-the "Barbarian" (as in your typical "rager" barbarian) is generated rather like the Warlord, i.e. Fighter class/Barbarian background (barbariany type skills go here)/Berserker theme (rage mechanic and whatever else combat related stuff go here).</p><p>-the "Cavalier" is similarly a Theme-based Fighter class. I would say the most archetypal would probably be something like "Fighter class/Knight background/Cavalier theme".</p><p>-the "poor man's Ftr/MU" would be Fighter class/whatever bg/Magic-user theme.</p><p>-a proper "Swordmage/Spellsword/gal with magic and a sword" would go the Warlord route, to my mind. Fighter class/limited selction of bg's for the skills/Swordmage (or whatever it's called) theme for the combat-feat stuff.</p><p></p><p>etc...</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5951297, member: 92511"] FIGHTER Class gives you armor and weapon prof's, d10 HD, and -1st lvl: +1 to hit and damage, +1 every other level (+2 @ 3rd, +3 @ 5th, etc. to +5 max @ 9th) -2nd lvl: 2 extra attacks ("Fighters Surge") +1 every 2nd level (3 @ 4th lvl, 4 surges @ 6th, etc. to max of 6 Surges @ 10th level) -X lvl: something to do with gaining Advantage in various situations or bonuses to initiative or whatever. They can choose any Background and any Theme they want. PALADIN Class gives you armor and weapon proficiencies, d10 HD, and -1st lvl: +1 to hit and damage, +1 every other level (to max of +5 @ 9th), extra d8 of damage against undead, demons and devils. -2nd lvl: Aura of Protection (10' diameter per level) offers +1 to all saves within aura, attacks from evil creatures within aura are all at -1. Duration of the Aura is 1 round per level + Wis. mod. -3rd lvl: "Detect Evil/Harm/Opposing [whatever/however they'll term it]" and "Smite Attack" once per day, +1 per lvl over 3rd. -4th lvl: Aura of Protection is now +2 to ally saves and attacks and -2 to enemy attacks. -5th lvl: Channel Divinity once/day +1 every other level above 5th (2 @ 7th, 3 @ 9th, etc.) The Divinity may be used to perform either of the following abilities: Turn Undead (as Cleric 3 lvls lower than Paladin) or Lay on Hands (2hp healing per Paladin level). Backgrounds...any, I guess. Themes: Guardian, Healer, Slayer, Crusader (extra Smiting?), Cavalier (if you want a mount, lance specialty), Domain (of worshiped deity if you want some [I]actual [/I]spell use & better turning), 2-hd Wpn Fighter (if you want to specialize in a 2-handed weapon), Warlord (see below), etc... Themes that make sense for a Paladin. You get most of your bells and whistles from the Class, with a few specific extra things from your Theme, but not the wide range of Theme choice like a regular "Fighter" or other broader classes would have. In short, "Sub-classes" have a limited list of Themes to choose from, whereas, "Advanced Themes" (a la mage specialists) have a limited list of Classes to which they can be applied. "WARLORD" Class: Fighter - gets all of the stuff Fighters get! Background: commoner, soldier, knight, noble, barbarian (ghengis khan?), mariner (if you want a "Pirate King" kinda guy), coupla others that make sense...like 10 or so. Theme: WARLORD -1st lvl: Inspiring Presence- supplies allies with 2 "temporary" HP per level. May be invoked once per day per level. -3rd lvl: Field Medic - The Warlord is able to use a Healer's Kit to full effect (use of HD), even during a combat. [I]Without use of a kit[/I], a Warlord is [I]still [/I]able to heal 2 hp/level of damage through their training and mundane means. -5th lvl: Steadfast Assurance- allows allies +1 to saves vs. fear and confusion effects. Additional +1 every other level above 3rd (to max of +3 @ 9th). You can possibly extrapolate from above then that, in my ideal presentation of 5e: -the Ranger is generated rather like the Paladin, i.e. most of your stuff is Class features with specific things put into a limited selection of Themes: TWF, Archer, Beastmaster (if you want an animal companion), "Nature's Ardent" (some druidic spell use and abilities), etc... -the "Barbarian" (as in your typical "rager" barbarian) is generated rather like the Warlord, i.e. Fighter class/Barbarian background (barbariany type skills go here)/Berserker theme (rage mechanic and whatever else combat related stuff go here). -the "Cavalier" is similarly a Theme-based Fighter class. I would say the most archetypal would probably be something like "Fighter class/Knight background/Cavalier theme". -the "poor man's Ftr/MU" would be Fighter class/whatever bg/Magic-user theme. -a proper "Swordmage/Spellsword/gal with magic and a sword" would go the Warlord route, to my mind. Fighter class/limited selction of bg's for the skills/Swordmage (or whatever it's called) theme for the combat-feat stuff. etc... --SD [/QUOTE]
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