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General Tabletop Discussion
*Dungeons & Dragons
The fighter's Indomitable ability
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<blockquote data-quote="ECMO3" data-source="post: 8473644" data-attributes="member: 7030563"><p>IME this is untrue. <em>Usually</em> Indomitable is used on Constitution or Dexterity saves. Your constitution save should be +4 or better by 9th level (potentially +9, but for most probably between +5 and +8). Your Dexterity save can be anywhere from -1 to +5 at this level, but I would say higher than +2 is more common than lower than +2. Wisdom saves are the thrid most common and any one of these three (Constitution/Dexterity/Wisdom) are used more often than all the rest combined.</p><p></p><p>The reason the ability is used most often on Constitution and Dexterity saves are two-fold</p><p></p><p>1. Constitution and Dexerity are the most common saving throws made and one of the most common saves failed, even with the higher bonuses. Even with a +9 you will still fail 25% of your throws against a target 15. As such you will fail constitution and dexterity saves more often than you will fail Intelligence, Charisma or Strength saves. Taken together, you will probably fail constitution and dexterity saves combined more than you will fail wisdom saves.</p><p></p><p>2. The payoff for using it is higher. While a fighter might fail more wisdom saves than they do constitution or dex saves individually, burning the ability is not as attractive on wisdom saves. For example, fighting a Green Dragon who uses Dragonfear- I can burn it to try and prevent DC16 Dragonfear I just failed, but like you said I need to roll high. Alternatively I can just accept the "frightened" condition for one turn, since I save again next turn against the fear anyway. Doing this keeps it in my back pocket for when the Dragon breaths his poision gas. When he does this I am probably going to need a 10-13for the Con save, meaning it is very possible I won't save and Indomitable is actually likely to fix that.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8473644, member: 7030563"] IME this is untrue. [I]Usually[/I] Indomitable is used on Constitution or Dexterity saves. Your constitution save should be +4 or better by 9th level (potentially +9, but for most probably between +5 and +8). Your Dexterity save can be anywhere from -1 to +5 at this level, but I would say higher than +2 is more common than lower than +2. Wisdom saves are the thrid most common and any one of these three (Constitution/Dexterity/Wisdom) are used more often than all the rest combined. The reason the ability is used most often on Constitution and Dexterity saves are two-fold 1. Constitution and Dexerity are the most common saving throws made and one of the most common saves failed, even with the higher bonuses. Even with a +9 you will still fail 25% of your throws against a target 15. As such you will fail constitution and dexterity saves more often than you will fail Intelligence, Charisma or Strength saves. Taken together, you will probably fail constitution and dexterity saves combined more than you will fail wisdom saves. 2. The payoff for using it is higher. While a fighter might fail more wisdom saves than they do constitution or dex saves individually, burning the ability is not as attractive on wisdom saves. For example, fighting a Green Dragon who uses Dragonfear- I can burn it to try and prevent DC16 Dragonfear I just failed, but like you said I need to roll high. Alternatively I can just accept the "frightened" condition for one turn, since I save again next turn against the fear anyway. Doing this keeps it in my back pocket for when the Dragon breaths his poision gas. When he does this I am probably going to need a 10-13for the Con save, meaning it is very possible I won't save and Indomitable is actually likely to fix that. [/QUOTE]
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