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General Tabletop Discussion
*Dungeons & Dragons
The fighter's Indomitable ability
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8477535" data-attributes="member: 6871653"><p>Oh yes.</p><p></p><p>The 4E monk was quite simple and worked perfectly, the fighter had many things going of for them.</p><p></p><p>Monk regained 1 Ki per turn at level 20.</p><p></p><p>You know the 3 new ''critical hit'' feats from Tasha's? Well it was a Warrior's (one of the later playtest fighter's archetype). They also had a knight archetype which was pretty much a 4e defender in 5e, no like the cavalier from XGtE which requires 17 levels to be almost a real defender.</p><p></p><p>The archetype with the superiority dice could use their action to regain 1 die, and a higher level, if they spend a whole turn without any die, they recovered 2 dice at the start of the following turn. </p><p></p><p>The druid shapeshift used templates instead of the monster's statblock.</p><p></p><p>The ranger's archetypes were based on their favored enemy.</p><p></p><p>Paladin had a archetype-based summon mount built-in feature.</p><p></p><p>Evoker wizard could deal half damage even on successful cantrip save AND missed cantrip spell attack, not like their crappy feature that is applicable to, like, 2 cantrips in the whole book! And they could ignore resistance at higher level.</p><p></p><p>Illusionist could cast Invisibility as a reaction when attacked.</p><p></p><p>Enchanter could make their charm effect permanent and ignore immunity to charm!</p><p></p><p>etc, etc, etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8477535, member: 6871653"] Oh yes. The 4E monk was quite simple and worked perfectly, the fighter had many things going of for them. Monk regained 1 Ki per turn at level 20. You know the 3 new ''critical hit'' feats from Tasha's? Well it was a Warrior's (one of the later playtest fighter's archetype). They also had a knight archetype which was pretty much a 4e defender in 5e, no like the cavalier from XGtE which requires 17 levels to be almost a real defender. The archetype with the superiority dice could use their action to regain 1 die, and a higher level, if they spend a whole turn without any die, they recovered 2 dice at the start of the following turn. The druid shapeshift used templates instead of the monster's statblock. The ranger's archetypes were based on their favored enemy. Paladin had a archetype-based summon mount built-in feature. Evoker wizard could deal half damage even on successful cantrip save AND missed cantrip spell attack, not like their crappy feature that is applicable to, like, 2 cantrips in the whole book! And they could ignore resistance at higher level. Illusionist could cast Invisibility as a reaction when attacked. Enchanter could make their charm effect permanent and ignore immunity to charm! etc, etc, etc [/QUOTE]
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The fighter's Indomitable ability
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