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D&D Older Editions, OSR, & D&D Variants
The Final Arc of my Epic 4e Campaign
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<blockquote data-quote="the Jester" data-source="post: 6498619" data-attributes="member: 1210"><p>Okay, there was more to this session than I expected. </p><p></p><p>(First, pardon- I'm kind of pretty drunk.)</p><p></p><p>To set the scene, last session, the pcs had conquered the local capitol as part of their "conquer the world" thing. This game, they started by setting up the local government, then moved on to deciding on the crew of their spelljamming vessel (a squid-ship). These include:</p><p></p><p>2 Double Javelin javlineers, minions, members of the Double Javelins, a "free company" in the game since the first session;</p><p>4 Sword Saints (members of the cult of the Sword Emperor, awesome swordsmen)</p><p>Broaring and Furnace, two fire titans </p><p>1 wizard's apprentice (minion)</p><p>Professor Bolivar (expert in chronomancy, non-combatant)</p><p>12 Strogassian rabble sailors</p><p>6 pcs</p><p>Abrahoam, the transmuter in the pcs' pocket</p><p></p><p>ABOUT ABRAHOAM: So the pcs are tied up in this nation called the Delphinate that is ruled by mages, largely because of a former, now-dead pc. The short version: As part of their "conquer the world" thing, the pcs tried to install a government of their choosing in the Delphinate during a civil war, and among other events, they found a powerful transmuter petrified and have been carrying him around in a <em>portable hole</em> ever since. This guy, Abrahoam, has a reputation for violence and destruction. The pcs turned him back to flesh and force/talked him into allying with them for this mission- good move, or terrible move? We'll see!</p><p></p><p>ANYway, the pcs then took their ship to the Astral Sea and made their way to Hades to try to get Charon to appear to them. Abrahoam was very chary of staying too long, worrying about the Gloom effect making it impossible to leave. After some faily failures attempting to summon Charon, the pcs left for Hell, hoping to try again somewhere where the effects of the environment weren't so potentially life-trapping. </p><p></p><p>Reaching Avernus, they found a conflict between two forces of over a million devils- the larger in service to Tiamat, the smaller apparently in service to- Ble??</p><p></p><p>ABOUT BLE: Ble is a creature apparently cursed to be in the form of an infernal raven, able to talk and very much a jerk. Ble is attached to one of the pcs (Dianthus, a pixie vampire/soaring rake/Lord of Hell), and claims to have once been much more than he is at present, but whenever it comes up, he chokes and gags, unable to relate details. </p><p></p><p>This is the first time any events in game have seemed to corroborate Ble's story. After the pcs' failure in the first skill challenge, he used his connections to help them summon Charon via a seemingly-invisible imp named Varthallys. </p><p></p><p>Once Charon finally came, the pcs tried to talk him into revealing what he knows (the identity and location of Tenebrous' corpse, and a lot more, actually). They managed to figure out that he had something on his mind and talked him into revealing that a bywater of the Styx has become polluted by Far Realms energies, but that he doesn't think that the pcs are mighty enough to handle it.</p><p></p><p>(Here, my carefully laid plans went awry... I expected at least one of the players to key in to the repeated "I don't think you are mighty enough" refrains during this skill challenge, but they never did! The pcs finally succeeded at this challenge because a guest player, playing Abrahoam, used an epic power on Charon. But I digress.)</p><p></p><p>The game ended a bit early due to one player not feeling well, with the pcs having agreed to go on Charon's mission and choosing to take a folding boat rather than the whole Spelljammer (Charon warned them that more invaders come the more people know about/see the hole to the Far Realm, so fewer is better).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6498619, member: 1210"] Okay, there was more to this session than I expected. (First, pardon- I'm kind of pretty drunk.) To set the scene, last session, the pcs had conquered the local capitol as part of their "conquer the world" thing. This game, they started by setting up the local government, then moved on to deciding on the crew of their spelljamming vessel (a squid-ship). These include: 2 Double Javelin javlineers, minions, members of the Double Javelins, a "free company" in the game since the first session; 4 Sword Saints (members of the cult of the Sword Emperor, awesome swordsmen) Broaring and Furnace, two fire titans 1 wizard's apprentice (minion) Professor Bolivar (expert in chronomancy, non-combatant) 12 Strogassian rabble sailors 6 pcs Abrahoam, the transmuter in the pcs' pocket ABOUT ABRAHOAM: So the pcs are tied up in this nation called the Delphinate that is ruled by mages, largely because of a former, now-dead pc. The short version: As part of their "conquer the world" thing, the pcs tried to install a government of their choosing in the Delphinate during a civil war, and among other events, they found a powerful transmuter petrified and have been carrying him around in a [I]portable hole[/I] ever since. This guy, Abrahoam, has a reputation for violence and destruction. The pcs turned him back to flesh and force/talked him into allying with them for this mission- good move, or terrible move? We'll see! ANYway, the pcs then took their ship to the Astral Sea and made their way to Hades to try to get Charon to appear to them. Abrahoam was very chary of staying too long, worrying about the Gloom effect making it impossible to leave. After some faily failures attempting to summon Charon, the pcs left for Hell, hoping to try again somewhere where the effects of the environment weren't so potentially life-trapping. Reaching Avernus, they found a conflict between two forces of over a million devils- the larger in service to Tiamat, the smaller apparently in service to- Ble?? ABOUT BLE: Ble is a creature apparently cursed to be in the form of an infernal raven, able to talk and very much a jerk. Ble is attached to one of the pcs (Dianthus, a pixie vampire/soaring rake/Lord of Hell), and claims to have once been much more than he is at present, but whenever it comes up, he chokes and gags, unable to relate details. This is the first time any events in game have seemed to corroborate Ble's story. After the pcs' failure in the first skill challenge, he used his connections to help them summon Charon via a seemingly-invisible imp named Varthallys. Once Charon finally came, the pcs tried to talk him into revealing what he knows (the identity and location of Tenebrous' corpse, and a lot more, actually). They managed to figure out that he had something on his mind and talked him into revealing that a bywater of the Styx has become polluted by Far Realms energies, but that he doesn't think that the pcs are mighty enough to handle it. (Here, my carefully laid plans went awry... I expected at least one of the players to key in to the repeated "I don't think you are mighty enough" refrains during this skill challenge, but they never did! The pcs finally succeeded at this challenge because a guest player, playing Abrahoam, used an epic power on Charon. But I digress.) The game ended a bit early due to one player not feeling well, with the pcs having agreed to go on Charon's mission and choosing to take a folding boat rather than the whole Spelljammer (Charon warned them that more invaders come the more people know about/see the hole to the Far Realm, so fewer is better). [/QUOTE]
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