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D&D Older Editions, OSR, & D&D Variants
The Final Arc of my Epic 4e Campaign
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<blockquote data-quote="the Jester" data-source="post: 6550250" data-attributes="member: 1210"><p>The pcs' next move (well, actually, this was before many of the divinations, but hey) was to scout the situation out- get a final location on the body, see what the scene looked like, etc. Equipped with spyglasses and using divinations to find their way toward the corpse. As they got closer, they could see that it was immense- probably a mile across- and swarming with people. Docking pillars held a dozen or more astral skiffs, one of which soon moved to intercept them. They tried to draw it out and away from the corpse-island, but it refused to play their game, breaking off pursuit quickly. Their next approach was met with a much larger group of skiffs, so they retreated to await the alleged "right moment". </p><p></p><p>Their best estimate was that there were about six hundred people on the corpse. Including Fray- no... <em>multiple</em> Frays??</p><p></p><p>Mulmeer, the party's tabaxi sorcerer, recalled an old, long-lost ritual called <em>simulacrum</em> and speculated that the Frays might be <em>simulacra</em> of the real deal. Not good- they would still possess most of her power and magical might. One, the party thinks, is bad enough. </p><p></p><p>They spotted the meteor defenses- big rocks painted silver to be camouflaged against the astral sea- during this foray, and this is what led to them learning about the "meteor defenses" during their divinations. </p><p></p><p>Which reminds me- I left out something else: "Insurance."</p><p></p><p>That was the answer to the question, "What's the deal with Kane's eye socket?"</p><p></p><p>Kane lost an eye some time back, and there is some sort of temporal knot within the socket. The party had previously met future versions of Kane who were one-eyed, so it wasn't a huge surprise, but they were surprised that they couldn't seem to grow it back. It has been a curiosity for them for, oh, ten levels now, so they were hoping to discover what it was all about. "Insurance." Hmm. Whose?, they wondered. </p><p></p><p>Well. Nothing to do but wait for the moment.</p><p></p><p>Nothing except position their forces, all that they could, in the demiplane sanctuary of Maltar, a self-described god and ally of the party with a demiplane. The party has a fairly easy access method, and a way to bring many of their troops through to their location from the sanctuary. So they pre-positioned their people, then moved to a position not much more than a mile off the body. Their ship arrived about fifteen minutes before midnight- before the moment the ritual would be complete. </p><p></p><p>And then, somewhere at the corpse, the shade of Tenebrous spoke the Final Word and completed the ritual. The power of it reverberated through the Astral Sea, stirring dark currents. At the corpse, all the cultists, all the demons, all the <em>simulacra</em>, everyone- died. Every one of them.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6550250, member: 1210"] The pcs' next move (well, actually, this was before many of the divinations, but hey) was to scout the situation out- get a final location on the body, see what the scene looked like, etc. Equipped with spyglasses and using divinations to find their way toward the corpse. As they got closer, they could see that it was immense- probably a mile across- and swarming with people. Docking pillars held a dozen or more astral skiffs, one of which soon moved to intercept them. They tried to draw it out and away from the corpse-island, but it refused to play their game, breaking off pursuit quickly. Their next approach was met with a much larger group of skiffs, so they retreated to await the alleged "right moment". Their best estimate was that there were about six hundred people on the corpse. Including Fray- no... [i]multiple[/i] Frays?? Mulmeer, the party's tabaxi sorcerer, recalled an old, long-lost ritual called [i]simulacrum[/i] and speculated that the Frays might be [i]simulacra[/i] of the real deal. Not good- they would still possess most of her power and magical might. One, the party thinks, is bad enough. They spotted the meteor defenses- big rocks painted silver to be camouflaged against the astral sea- during this foray, and this is what led to them learning about the "meteor defenses" during their divinations. Which reminds me- I left out something else: "Insurance." That was the answer to the question, "What's the deal with Kane's eye socket?" Kane lost an eye some time back, and there is some sort of temporal knot within the socket. The party had previously met future versions of Kane who were one-eyed, so it wasn't a huge surprise, but they were surprised that they couldn't seem to grow it back. It has been a curiosity for them for, oh, ten levels now, so they were hoping to discover what it was all about. "Insurance." Hmm. Whose?, they wondered. Well. Nothing to do but wait for the moment. Nothing except position their forces, all that they could, in the demiplane sanctuary of Maltar, a self-described god and ally of the party with a demiplane. The party has a fairly easy access method, and a way to bring many of their troops through to their location from the sanctuary. So they pre-positioned their people, then moved to a position not much more than a mile off the body. Their ship arrived about fifteen minutes before midnight- before the moment the ritual would be complete. And then, somewhere at the corpse, the shade of Tenebrous spoke the Final Word and completed the ritual. The power of it reverberated through the Astral Sea, stirring dark currents. At the corpse, all the cultists, all the demons, all the [i]simulacra[/i], everyone- died. Every one of them. [/QUOTE]
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