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The Final Arc of my Epic 4e Campaign
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<blockquote data-quote="the Jester" data-source="post: 6552180" data-attributes="member: 1210"><p>This is my version of Orcus.</p><p></p><p><span style="font-size: 15px"><strong>Orcus Reborn --- Level 33 Solo Brute (Leader) </strong></span> </p><p>Gargantuan elemental humanoid (demon) --- XP 155,000 </p><p>HP 1,404; Bloodied 702 --- Initiative +22</p><p>AC 45; Fortitude 48; Reflex 44; Will 46 --- Perception +28</p><p>Speed 6, fly 10 (clumsy), teleport 6 --- Darkvision, low-light vision </p><p>Immune disease, poison, necrotic</p><p>Saving Throws +5; Action Points 2</p><p></p><p><strong>TRAITS </strong></p><p><strong> </strong></p><p><strong>Aura of Death (necrotic) * Aura 20</strong></p><p> Enemies that enter or start their turn in the aura take 20 necrotic damage (30 while Orcus is bloodied).</p><p></p><p><strong>Reborn Puissance</strong></p><p> At the start of Orcus' turn, one condition or effect on it of its choice ends. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Wand of Orcus (necrotic) * At Will </strong></p><p> Attack: Melee 3 (one creature); +36 vs. Fortitude.</p><p> Hit: 6d10+18 necrotic damage, and the target loses a healing surge. If it has no healing surges, it dies. </p><p></p><p><strong>Furious Flurry * At Will</strong></p><p> Effect: Orcus uses the Wand of Orcus twice. </p><p></p><p><strong>(melee) Death Touch * Recharges when first bloodied</strong></p><p> Requirement: Orcus must be using the Wand of Orcus. </p><p> Attack: Melee 3 (one creature); +36 vs. Fortitude.</p><p> Hit: The target takes damage equal to its maximum hit points and loses 3 healing surges. If it does not have 3 healing surges, it dies. </p><p> Miss: The target takes damage equal to its bloodied value and loses a healing surge. If it has no healing surges, it dies. </p><p></p><p><strong>(close) Necrotic Burst (healing, necrotic) * Recharge 6</strong></p><p> Attack: Close burst 10; +36 vs. Fortitude (each enemy in burst).</p><p> Hit: 3d12+12 necrotic damage, and Orcus regains 20 hit points per creature hit.</p><p> Miss: Half damage. </p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Crushing Fist * At Will 1/round</strong></p><p> Requirement: Orcus must be bloodied. </p><p> Attack: Melee 2 (one creature); +38 vs. AC.</p><p> Hit: 10d6+16 damage. </p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Tail Lash * At Will</strong></p><p> Trigger: An enemy enters a square adjacent to Orcus.</p><p> Attack (Immediate Reaction): Melee 1 (the triggering enemy); +38 vs. AC. </p><p> Hit: 6d8+24 damage, and the target is knocked prone.</p><p>---</p><p>Skills Arcana +28, History +28, Intimidate +31, Religion +28</p><p>Str 35 Dex 22 Wis 25</p><p>Con 33 Int 25 Cha 30</p><p>Alignment chaotic evil --- Languages Abyssal, Common, telepathy 120' </p><p>Equipment Wand of Orcus</p></blockquote><p></p>
[QUOTE="the Jester, post: 6552180, member: 1210"] This is my version of Orcus. [size=4][B]Orcus Reborn --- Level 33 Solo Brute (Leader) [/B][/size] Gargantuan elemental humanoid (demon) --- XP 155,000 HP 1,404; Bloodied 702 --- Initiative +22 AC 45; Fortitude 48; Reflex 44; Will 46 --- Perception +28 Speed 6, fly 10 (clumsy), teleport 6 --- Darkvision, low-light vision Immune disease, poison, necrotic Saving Throws +5; Action Points 2 [B]TRAITS Aura of Death (necrotic) * Aura 20[/B] Enemies that enter or start their turn in the aura take 20 necrotic damage (30 while Orcus is bloodied). [B]Reborn Puissance[/B] At the start of Orcus' turn, one condition or effect on it of its choice ends. [B]STANDARD ACTIONS (mbasic) Wand of Orcus (necrotic) * At Will [/B] Attack: Melee 3 (one creature); +36 vs. Fortitude. Hit: 6d10+18 necrotic damage, and the target loses a healing surge. If it has no healing surges, it dies. [B]Furious Flurry * At Will[/B] Effect: Orcus uses the Wand of Orcus twice. [B](melee) Death Touch * Recharges when first bloodied[/B] Requirement: Orcus must be using the Wand of Orcus. Attack: Melee 3 (one creature); +36 vs. Fortitude. Hit: The target takes damage equal to its maximum hit points and loses 3 healing surges. If it does not have 3 healing surges, it dies. Miss: The target takes damage equal to its bloodied value and loses a healing surge. If it has no healing surges, it dies. [B](close) Necrotic Burst (healing, necrotic) * Recharge 6[/B] Attack: Close burst 10; +36 vs. Fortitude (each enemy in burst). Hit: 3d12+12 necrotic damage, and Orcus regains 20 hit points per creature hit. Miss: Half damage. [B]MINOR ACTIONS (melee) Crushing Fist * At Will 1/round[/B] Requirement: Orcus must be bloodied. Attack: Melee 2 (one creature); +38 vs. AC. Hit: 10d6+16 damage. [B]TRIGGERED ACTIONS (mbasic) Tail Lash * At Will[/B] Trigger: An enemy enters a square adjacent to Orcus. Attack (Immediate Reaction): Melee 1 (the triggering enemy); +38 vs. AC. Hit: 6d8+24 damage, and the target is knocked prone. --- Skills Arcana +28, History +28, Intimidate +31, Religion +28 Str 35 Dex 22 Wis 25 Con 33 Int 25 Cha 30 Alignment chaotic evil --- Languages Abyssal, Common, telepathy 120' Equipment Wand of Orcus [/QUOTE]
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