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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Final Arc of my Epic 4e Campaign
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<blockquote data-quote="the Jester" data-source="post: 6552323" data-attributes="member: 1210"><p>Fray's lackeys at the endgame: </p><p></p><p></p><p><span style="font-size: 15px"><strong>Walpyvmynan Fighter Mage --- Level 28 Minion Brute </strong> </span></p><p>Medium fey humanoid, eladrin --- XP 3,250 </p><p>HP 1; a missed attack never damages a minion --- Initiative +21 </p><p>AC 40; Fortitude 41; Reflex 39; Will 41 --- Perception +18 </p><p>Speed 7 --- Low-light vision </p><p></p><p><strong>TRAITS</strong></p><p><strong> </strong></p><p><strong>Aegis of Shielding</strong></p><p>Whenever a creature marked by the fighter mage deals damage with a power that does not include the fighter mage as a target, each target gains resist 20 against the power.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Lightning Strike (lightning, weapon) * At Will </strong></p><p> Attack: Melee 1 (one creature); +33 vs. AC.</p><p> Hit: 12 damage plus 10 lightning damage.</p><p> Effect: The fighter mage marks the target.</p><p></p><p><strong>(ranged) Acid Bolt (acid, implement) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +31 vs. Reflex.</p><p> Hit: 20 acid damage, and each creature adjacent to the target takes 5 acid damage.</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>Fey Step (teleportation) * Encounter</strong></p><p> Effect: The fighter mage teleports 5 squares.</p><p>---</p><p>Skills Arcana +29 </p><p>Str 27 Dex 24 Wis 18 </p><p>Con 19 Int 30 Cha 23 </p><p>Alignment unaligned --- Languages Common, Elven</p><p>Equipment chain mail, longsword</p><p></p><p><span style="font-size: 15px"><strong>Fray's Personal Guard --- Level 30 Soldier </strong></span> </p><p>Medium natural humanoid (human) --- XP 19,000 </p><p>HP 268; Bloodied 134 --- Initiative +23 </p><p>AC 46; Fortitude 42; Reflex 42; Will 42 --- Perception +22 </p><p>Speed 6 --- Lowlight vision</p><p> </p><p><strong>TRAITS</strong></p><p><strong> </strong></p><p><strong>Bodyguard's Parry</strong></p><p> Adjacent allies get a +2 bonus to AC and Reflex. This bonus increases by +1 for each additional Fray's bodyguard adjacent to the target.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Longsword (weapon) * At Will</strong></p><p> Attack: Melee 1 (one creature); +35 vs. AC.</p><p> Hit: 3d8+6 damage.</p><p></p><p><strong>(rbasic) Longbow (weapon) * At Will</strong></p><p> Attack: Ranged 20/40 (one creature); +35 vs. AC.</p><p> Hit: 3d6+7 damage.</p><p></p><p><strong>Double Attack * At Will</strong></p><p> Effect: The bodyguard makes two basic attacks. </p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Shield Slam (weapon) * At Will </strong></p><p> Requirement: The bodyguard must be wielding a shield. </p><p> Trigger: An enemy makes a melee attack on an ally adjacent to the bodyguard that does not also include the bodyguard as a target.</p><p> Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +35 vs. Fortitude.</p><p> Hit: 4d10+16 damage, the bodyguard pushes the target 1 square and the target falls prone.</p><p></p><p><strong>Take the Blow * Encounter</strong></p><p> Trigger: An adjacent ally is hit by a melee attack.</p><p> Effect: The ally and the bodyguard exchange places, and the attack instead hits the bodyguard.</p><p></p><p><strong>Human Perseverance * Encounter</strong></p><p> Trigger: The bodyguard makes an attack roll or skill check and dislikes the result.</p><p> Effect (Free Action): The bodyguard gets a +4 bonus to the triggering attack.</p><p>---</p><p>Str 30 Dex 23 Wis 24 </p><p>Con 20 Int 16 Cha 15 </p><p>Alignment unaligned --- Languages Common, Elven </p><p>Equipment chain armor, light shield, longsword, longbow</p></blockquote><p></p>
[QUOTE="the Jester, post: 6552323, member: 1210"] Fray's lackeys at the endgame: [size=4][B]Walpyvmynan Fighter Mage --- Level 28 Minion Brute [/B] [/size] Medium fey humanoid, eladrin --- XP 3,250 HP 1; a missed attack never damages a minion --- Initiative +21 AC 40; Fortitude 41; Reflex 39; Will 41 --- Perception +18 Speed 7 --- Low-light vision [B]TRAITS Aegis of Shielding[/B] Whenever a creature marked by the fighter mage deals damage with a power that does not include the fighter mage as a target, each target gains resist 20 against the power. [B]STANDARD ACTIONS (mbasic) Lightning Strike (lightning, weapon) * At Will [/B] Attack: Melee 1 (one creature); +33 vs. AC. Hit: 12 damage plus 10 lightning damage. Effect: The fighter mage marks the target. [B](ranged) Acid Bolt (acid, implement) * At Will[/B] Attack: Ranged 10 (one creature); +31 vs. Reflex. Hit: 20 acid damage, and each creature adjacent to the target takes 5 acid damage. [B]MOVE ACTIONS Fey Step (teleportation) * Encounter[/B] Effect: The fighter mage teleports 5 squares. --- Skills Arcana +29 Str 27 Dex 24 Wis 18 Con 19 Int 30 Cha 23 Alignment unaligned --- Languages Common, Elven Equipment chain mail, longsword [size=4][B]Fray's Personal Guard --- Level 30 Soldier [/B][/size] Medium natural humanoid (human) --- XP 19,000 HP 268; Bloodied 134 --- Initiative +23 AC 46; Fortitude 42; Reflex 42; Will 42 --- Perception +22 Speed 6 --- Lowlight vision [B]TRAITS Bodyguard's Parry[/B] Adjacent allies get a +2 bonus to AC and Reflex. This bonus increases by +1 for each additional Fray's bodyguard adjacent to the target. [B]STANDARD ACTIONS (mbasic) Longsword (weapon) * At Will[/B] Attack: Melee 1 (one creature); +35 vs. AC. Hit: 3d8+6 damage. [B](rbasic) Longbow (weapon) * At Will[/B] Attack: Ranged 20/40 (one creature); +35 vs. AC. Hit: 3d6+7 damage. [B]Double Attack * At Will[/B] Effect: The bodyguard makes two basic attacks. [B]TRIGGERED ACTIONS (melee) Shield Slam (weapon) * At Will [/B] Requirement: The bodyguard must be wielding a shield. Trigger: An enemy makes a melee attack on an ally adjacent to the bodyguard that does not also include the bodyguard as a target. Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +35 vs. Fortitude. Hit: 4d10+16 damage, the bodyguard pushes the target 1 square and the target falls prone. [B]Take the Blow * Encounter[/B] Trigger: An adjacent ally is hit by a melee attack. Effect: The ally and the bodyguard exchange places, and the attack instead hits the bodyguard. [B]Human Perseverance * Encounter[/B] Trigger: The bodyguard makes an attack roll or skill check and dislikes the result. Effect (Free Action): The bodyguard gets a +4 bonus to the triggering attack. --- Str 30 Dex 23 Wis 24 Con 20 Int 16 Cha 15 Alignment unaligned --- Languages Common, Elven Equipment chain armor, light shield, longsword, longbow [/QUOTE]
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