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<blockquote data-quote="TallIan" data-source="post: 7621725" data-attributes="member: 6853819"><p>A couple of suggestions that might work, rather than just re-skinning EB</p><p></p><p><strong>War Fiend/Fey/whatever</strong></p><p>Essentially give the blade lock the Warpriest Feature keyed off CHA. This gives the warlock a slight dps boost.</p><p></p><p><strong>War Magic</strong></p><p>Stolen from the Eldritch Knight. This one is troublesome because it would have to be granted at a later level than the pacts are - something I think should be avoided.</p><p></p><p><strong>Pact guard</strong></p><p>As a reaction you can use your pact weapon to guard against an enemy's melee attacks. Until the start of your next turn you may ad your CHA modifier to your AC. Once you use this feature you may not use it again until you complete a short or long rest.</p><p></p><p><strong>Cursed Blade</strong></p><p>When you hit with your melee pact weapon the target suffers the effect of hex</p><p></p><p>Change the wording in Armour of Agathys to: </p><p>...If a creature hits you with a melee attack while you have <strong>temporary</strong> hit points... This allows you to recharge the effect without using your spell slots - especially good for Fiend Pact - but builds that seek THP sources become attractive.</p><p></p><p>Grant PotB an extra melee cantrip from a limited . GFB and BB blade stand out as improving the attack. Shillelagh I don't think fits because it is specific for a club (so maybe for a fey blade pact) but I can see how the mechanics are favorable. Other melee ranges ones could also work; Sword Burst; Thorn Whip as examples.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7621725, member: 6853819"] A couple of suggestions that might work, rather than just re-skinning EB [B]War Fiend/Fey/whatever[/B] Essentially give the blade lock the Warpriest Feature keyed off CHA. This gives the warlock a slight dps boost. [B]War Magic[/B] Stolen from the Eldritch Knight. This one is troublesome because it would have to be granted at a later level than the pacts are - something I think should be avoided. [B]Pact guard[/B] As a reaction you can use your pact weapon to guard against an enemy's melee attacks. Until the start of your next turn you may ad your CHA modifier to your AC. Once you use this feature you may not use it again until you complete a short or long rest. [B]Cursed Blade[/B] When you hit with your melee pact weapon the target suffers the effect of hex Change the wording in Armour of Agathys to: ...If a creature hits you with a melee attack while you have [B]temporary[/B] hit points... This allows you to recharge the effect without using your spell slots - especially good for Fiend Pact - but builds that seek THP sources become attractive. Grant PotB an extra melee cantrip from a limited . GFB and BB blade stand out as improving the attack. Shillelagh I don't think fits because it is specific for a club (so maybe for a fey blade pact) but I can see how the mechanics are favorable. Other melee ranges ones could also work; Sword Burst; Thorn Whip as examples. [/QUOTE]
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