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The FINAL FANTASY INFINITY project - Preview Thread
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<blockquote data-quote="jeffh" data-source="post: 6170856" data-attributes="member: 2642"><p>NOTE ADDED AUG 2, 2015:</p><p>If my sig took you here, know that this thread is pretty old. Most of what's in it still applies, but most of the action is at <a href="http://philosoraptorgames.com/" target="_blank">http://philosoraptorgames.com/</a> now. If you've got comments on anything related to Fantasy Infinity, I'd love to see them over there!</p><p></p><p>I'd put that information directly into my sig but I can't because I'm not currently a community supporter. Whenever my financial situation improves enough to restore my CS status, I'll do so.</p><p></p><p><strong><span style="font-size: 15px">The (Final) Fantasy Infinity project</span></strong></p><p>Welcome to my new fantasy role-playing game project under the working title <em><strong>Final Fantasy Infinity</strong></em>. I intend to self-publish this in the relatively near future – I am currently aiming for a Kickstarter to commence in mid-November and for the initial boxed set to debut at Origins 2014 <strong>(EDIT: HAHAHA NO, those dates obviously were not met! The project IS making significant progress and WILL see the light of day, but the timeframe will definitely be longer than this!)</strong>, though I don’t know if that’s realistic given the lengths of other product cycles in this industry.</p><p></p><p>Obviously, if it’s to be a commercial product, the name will need to change. Most likely, I will just drop the “Final” and go with <strong><em>Fantasy Infinity</em></strong>, and in fact some of the worldbuilding brainstorming has already used that name as a starting point; however, that's by no means set in stone at this point. If you've got a better suggestion and I end up using it, there's at minimum a spot in the credits, a free copy of the first boxed set, and other swag should Kickstarter stretch goals be reached in it for you.</p><p></p><p>I’m open to feedback on many aspects of the system (as well as what topics people would like me to write about here!) hence the existence of this thread. Keep in mind that, on the schedule I am trying for, it’s too late for a major ground-up overhaul; however, just about anything short of "Drop classes and levels! Don't you know skill-based systems are better?" is still fair game. I look forward to seeing what folks have to say, including their (clearly explained and civilly worded) criticisms and misgivings.</p><p></p><p>This post is primarily a welcome and introduction. It will also contain links to the substantive previews below. So far there are two, and more will be posted as time goes on. As they do, this post will be updated to acknowledge their existence.</p><p></p><p><strong><a href="http://www.enworld.org/forum/showthread.php?340169-The-FINAL-FANTASY-INFINITY-project-Preview-Thread&p=6170858&viewfull=1#post6170858" target="_blank">Overview </a></strong>- This post summarizes some of the system's most notable features. AKA "What do you mean, there's no combat rounds?".</p><p></p><p><strong><a href="http://www.enworld.org/forum/showthread.php?340169-The-FINAL-FANTASY-INFINITY-project-Preview-Thread&p=6170859&viewfull=1#post6170859" target="_blank">The Core Mechanic </a></strong>- This post describes the system's main dice mechanic. In some respects this is its least exciting aspect, however, it's the foundation for everything else and I'm as proud of it as of any other aspect of the system. If you're looking for something mind-blowingly innovative, this isn't it, but if you're a fan of simple, clean rules that work, this may be to your liking.</p><p></p><p><strong><a href="http://www.enworld.org/forum/showthread.php?340169-The-FINAL-FANTASY-INFINITY-project-Preview-Thread&p=6173777&viewfull=1#post6173777" target="_blank">Default Setting</a></strong> - In which, after a brief general update, I think out loud about the setting that will come with, or shortly after, the core rules.</p><p></p><p></p><p><em>NOTE: I've started a nearly identical thread at RPGGeek as well, and others may appear elsewhere. This was the first, but the one at the Geek is now considered the main one and may be updated slightly more promptly.</em></p></blockquote><p></p>
[QUOTE="jeffh, post: 6170856, member: 2642"] NOTE ADDED AUG 2, 2015: If my sig took you here, know that this thread is pretty old. Most of what's in it still applies, but most of the action is at [url]http://philosoraptorgames.com/[/url] now. If you've got comments on anything related to Fantasy Infinity, I'd love to see them over there! I'd put that information directly into my sig but I can't because I'm not currently a community supporter. Whenever my financial situation improves enough to restore my CS status, I'll do so. [B][SIZE=4]The (Final) Fantasy Infinity project[/SIZE][/B] Welcome to my new fantasy role-playing game project under the working title [I][B]Final Fantasy Infinity[/B][/I]. I intend to self-publish this in the relatively near future – I am currently aiming for a Kickstarter to commence in mid-November and for the initial boxed set to debut at Origins 2014 [B](EDIT: HAHAHA NO, those dates obviously were not met! The project IS making significant progress and WILL see the light of day, but the timeframe will definitely be longer than this!)[/B], though I don’t know if that’s realistic given the lengths of other product cycles in this industry. Obviously, if it’s to be a commercial product, the name will need to change. Most likely, I will just drop the “Final” and go with [B][I]Fantasy Infinity[/I][/B], and in fact some of the worldbuilding brainstorming has already used that name as a starting point; however, that's by no means set in stone at this point. If you've got a better suggestion and I end up using it, there's at minimum a spot in the credits, a free copy of the first boxed set, and other swag should Kickstarter stretch goals be reached in it for you. I’m open to feedback on many aspects of the system (as well as what topics people would like me to write about here!) hence the existence of this thread. Keep in mind that, on the schedule I am trying for, it’s too late for a major ground-up overhaul; however, just about anything short of "Drop classes and levels! Don't you know skill-based systems are better?" is still fair game. I look forward to seeing what folks have to say, including their (clearly explained and civilly worded) criticisms and misgivings. This post is primarily a welcome and introduction. It will also contain links to the substantive previews below. So far there are two, and more will be posted as time goes on. As they do, this post will be updated to acknowledge their existence. [B][URL="http://www.enworld.org/forum/showthread.php?340169-The-FINAL-FANTASY-INFINITY-project-Preview-Thread&p=6170858&viewfull=1#post6170858"]Overview [/URL][/B]- This post summarizes some of the system's most notable features. AKA "What do you mean, there's no combat rounds?". [B][URL="http://www.enworld.org/forum/showthread.php?340169-The-FINAL-FANTASY-INFINITY-project-Preview-Thread&p=6170859&viewfull=1#post6170859"]The Core Mechanic [/URL][/B]- This post describes the system's main dice mechanic. In some respects this is its least exciting aspect, however, it's the foundation for everything else and I'm as proud of it as of any other aspect of the system. If you're looking for something mind-blowingly innovative, this isn't it, but if you're a fan of simple, clean rules that work, this may be to your liking. [B][URL="http://www.enworld.org/forum/showthread.php?340169-The-FINAL-FANTASY-INFINITY-project-Preview-Thread&p=6173777&viewfull=1#post6173777"]Default Setting[/URL][/B] - In which, after a brief general update, I think out loud about the setting that will come with, or shortly after, the core rules. [I]NOTE: I've started a nearly identical thread at RPGGeek as well, and others may appear elsewhere. This was the first, but the one at the Geek is now considered the main one and may be updated slightly more promptly.[/I] [/QUOTE]
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