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The Final Preview - Alignment (Is this really the first thread?)
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<blockquote data-quote="Lizard" data-source="post: 4264104" data-attributes="member: 1054"><p>Well, once again, the explanation for "why we did it" has absolutely no resonance with me; Chaotic Goods in my games were the people who'd rush to save the princess/overthrow the evil overlord without waiting for a "plan" or "more information", not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s, and Paladins didn't go around whomping party members as if they'd read their character sheets. Chaos in D&D means placing the individual ahead of the collective, not random disorder and insanity.</p><p></p><p>I can't help but think that the problem of "Some D&D players are real jerks" will not be solved by changing alignment rules.</p><p></p><p>And, again, I never heard of/experienced anyone bitching about taking excess damage from evil-aligned weapons and people sure liked dealing out extra smackdown with good-aligned ones.</p><p></p><p>Lastly, anyone who thinks "alignment=personality" just needs to read some OOTS, and compare Roy, Durkon, Miko, and Hinjo. All lawful good. All very different people.</p><p></p><p>Fortunately, this is about the easiest change to ignore; since alignment no longer has mechanical meaning, restoring the classic moral/ethical axis is trivial.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4264104, member: 1054"] Well, once again, the explanation for "why we did it" has absolutely no resonance with me; Chaotic Goods in my games were the people who'd rush to save the princess/overthrow the evil overlord without waiting for a "plan" or "more information", not :):):):):):):)s, and Paladins didn't go around whomping party members as if they'd read their character sheets. Chaos in D&D means placing the individual ahead of the collective, not random disorder and insanity. I can't help but think that the problem of "Some D&D players are real jerks" will not be solved by changing alignment rules. And, again, I never heard of/experienced anyone bitching about taking excess damage from evil-aligned weapons and people sure liked dealing out extra smackdown with good-aligned ones. Lastly, anyone who thinks "alignment=personality" just needs to read some OOTS, and compare Roy, Durkon, Miko, and Hinjo. All lawful good. All very different people. Fortunately, this is about the easiest change to ignore; since alignment no longer has mechanical meaning, restoring the classic moral/ethical axis is trivial. [/QUOTE]
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