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The Final Preview - Alignment (Is this really the first thread?)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4264144" data-attributes="member: 710"><p>Maybe I am lawful good, but I do not really see "rushing" without a plan or more information as an philosophical trait, but a personality aspect, most likely a flaw. (But then, I would also say that desperately trying to work with a system even if it doesn't give results and only prolongs suffering of people not as a philosophical stance, but an error in judgment and quite possibility a personality flaw.) I am not saying that flaws are bad (in-game, in real life, they are), but do they constitute an alignment?</p><p></p><p>If you want to play such a character, give him a low INT or WIS (never sure which ability is the best one for this. Probably both. Inability to plan can be due to sheer incompetence (INT) or due to lack of willpower</p><p>(Wis) to focus on planning). </p><p></p><p></p><p></p><p>In our Shackled City campaign, I considered my Fighter turning from Neutral to Neutral Good, since he always fought the good side in the end. But every time we where hit by one of this anti-good spells, I decided to delay the turn a little further. </p><p></p><p>Hey, if you're still fighting evil, why does it matter if your character sheet says neutral good, heh? It only matters because actually being good is more dangerous, even if you do exactly the same things. </p><p></p><p>Yes, that is a fundamental flaw. Being good should protect from evil, not make it stronger against you. </p><p></p><p></p><p>That's true.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4264144, member: 710"] Maybe I am lawful good, but I do not really see "rushing" without a plan or more information as an philosophical trait, but a personality aspect, most likely a flaw. (But then, I would also say that desperately trying to work with a system even if it doesn't give results and only prolongs suffering of people not as a philosophical stance, but an error in judgment and quite possibility a personality flaw.) I am not saying that flaws are bad (in-game, in real life, they are), but do they constitute an alignment? If you want to play such a character, give him a low INT or WIS (never sure which ability is the best one for this. Probably both. Inability to plan can be due to sheer incompetence (INT) or due to lack of willpower (Wis) to focus on planning). In our Shackled City campaign, I considered my Fighter turning from Neutral to Neutral Good, since he always fought the good side in the end. But every time we where hit by one of this anti-good spells, I decided to delay the turn a little further. Hey, if you're still fighting evil, why does it matter if your character sheet says neutral good, heh? It only matters because actually being good is more dangerous, even if you do exactly the same things. Yes, that is a fundamental flaw. Being good should protect from evil, not make it stronger against you. That's true. [/QUOTE]
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