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*Pathfinder & Starfinder
The Final Preview - Alignment (Is this really the first thread?)
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<blockquote data-quote="TwinBahamut" data-source="post: 4265645" data-attributes="member: 32536"><p>I think that is an odd thing to say. <em>Of course</em> the 4E alignment is a descriptor for innate personality. At the very least, it is a huge move in the direction away from the old 3E alignments which <em>were</em> something akin to "teams", and a movement toward it being "personality".</p><p></p><p>You say that 4E alignment is not based on personality, but everything about it <em>other</em> than the "team" analogy is pretty much just that: a set of five personalities. Alignment has always been a rough descriptor that tries to summarize how a character behaves and what they think. The old system was too flawed because it tried too much to equate "a description of a character" with "great cosmological forces". Because it gets rid of the symmetry, the 4E system mostly gets rid of the "great cosmological forces" angle, and thus it becomes a more accurate description of personality.</p><p></p><p>Regardless, if you don't interpret alignment as some personality attribute innate to characters, then I don't see how it is relevant at all. Unless a "good" character is actually a good person, then you might as well declare their alignment as "self-proclaimed good", and the whole thing is meaningless.</p><p></p><p>This was posted a while back, but I may as well respond to it now.</p><p></p><p>Honestly, the OOTS depictions of "alignment" are a joke. They are more symptomatic of the <em>flaws</em> of the old 3E approach and the limitations of the "team, not personality" approach than anything else. Miko is not a lawful good character, she is a deliberate depiction of a lawful good character <em>played wrong</em>, so that lawful good is nothing more than excuse to commit atrocities.</p><p></p><p>Besides, your argument seems to be based on the idea that I am claiming alignment is a <em>complete</em> description of personality. Since that is not true at all, that argument is invalid. If you want, just add different words like "kind" or "aggressive" on top of the moral personality descriptors, and you can describe different types of lawful good easily. If you feel like making a system out of it, there are always the old personality "humours" based on the four classical elements... Then we can have Melancholic Lawful-Good Dwarven Clerics, Choleric Lawful-Good Human Fighters, and Sanguine Good Human Bards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4265645, member: 32536"] I think that is an odd thing to say. [i]Of course[/i] the 4E alignment is a descriptor for innate personality. At the very least, it is a huge move in the direction away from the old 3E alignments which [i]were[/i] something akin to "teams", and a movement toward it being "personality". You say that 4E alignment is not based on personality, but everything about it [i]other[/i] than the "team" analogy is pretty much just that: a set of five personalities. Alignment has always been a rough descriptor that tries to summarize how a character behaves and what they think. The old system was too flawed because it tried too much to equate "a description of a character" with "great cosmological forces". Because it gets rid of the symmetry, the 4E system mostly gets rid of the "great cosmological forces" angle, and thus it becomes a more accurate description of personality. Regardless, if you don't interpret alignment as some personality attribute innate to characters, then I don't see how it is relevant at all. Unless a "good" character is actually a good person, then you might as well declare their alignment as "self-proclaimed good", and the whole thing is meaningless. This was posted a while back, but I may as well respond to it now. Honestly, the OOTS depictions of "alignment" are a joke. They are more symptomatic of the [i]flaws[/i] of the old 3E approach and the limitations of the "team, not personality" approach than anything else. Miko is not a lawful good character, she is a deliberate depiction of a lawful good character [i]played wrong[/i], so that lawful good is nothing more than excuse to commit atrocities. Besides, your argument seems to be based on the idea that I am claiming alignment is a [i]complete[/i] description of personality. Since that is not true at all, that argument is invalid. If you want, just add different words like "kind" or "aggressive" on top of the moral personality descriptors, and you can describe different types of lawful good easily. If you feel like making a system out of it, there are always the old personality "humours" based on the four classical elements... Then we can have Melancholic Lawful-Good Dwarven Clerics, Choleric Lawful-Good Human Fighters, and Sanguine Good Human Bards. :) [/QUOTE]
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The Final Preview - Alignment (Is this really the first thread?)
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