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The Final Tales of Pendros (or the Curse of Crimson's Throne) recruitment thread
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<blockquote data-quote="goblins85" data-source="post: 5701856" data-attributes="member: 57862"><p>Alright! I guess I shouldn't have been writing this game's eulogy so early...</p><p></p><p>[MENTION=36150]Herobizkit[/MENTION]: First, the story is based off of <a href="http://paizo.com/pathfinder/adventurePath/curseOfTheCrimsonThrone" target="_blank">Curse of the Crimson throne</a>. It does get crazy near the end, but it gets weird in the original as well.</p><p></p><p>As far as playing an Evil Outsider, here are the options you have:</p><p></p><p>-You could play a Demon from Earth's Hell. If you did this, you would <u>have to</u> play a demon that plays primarily by the rules because you don't want to go back. This would use Monte Cook's World of Darkness, if you don't own it, I could...figure something out.</p><p>-You could play a tiefling in D20 modern.</p><p>-You could play a Kyton out of Savage Species, pulled from his original world and deposited into this one. I personally think this is your best option.</p><p></p><p>I want to double check people's interest, because of my house rules. Before you you decide if you are in or out, I'm willing to talk about these; I am very keen to hear thoughts and fears instead of "I'm out!". These are probably the weirdest part of the game, not the cross-system rules (I should mention that once you choose a system, you can't select something from another system).</p><p>The first house rule is that there are 8 attributes instead of 6:</p><p>[sblock=Attributes]Physique (Phy) (Body’s strength and health)</p><p>Fighting (Fgt) (Your natural fighting ability)</p><p>Agility (Agi) (Your body’s gross motor abilities)</p><p>Coordination (Cor) (Your body’s hand-eye coordination)</p><p>Intelligence (Int) (How well you learn)</p><p>Wisdom (Wis) (How well you evaluate the world)</p><p>Charisma (Cha) (How well you interact in social situations)</p><p>Luck (Lck) (How lucky you are)[/sblock]</p><p>I can tell you, the second weirdest part is that Base Attack and Saving Throws are skills (Base Attack becomes Close Combat and Ranged Combat), the third is that there is Social Combat (Called Social Conflict). The forth, I've already told you; I changed all the skills to make them universal (So they all use the same skills). It maybe odd, but I've found that it works, it just takes a little time to convert a character, something I'm very willing to do for those of you who have very busy schedules. If you guys think I'm coming up all of this from my own noggin, I'm actually not, I'm actually basing this off of Mutants and Masterminds 3rd edition.</p></blockquote><p></p>
[QUOTE="goblins85, post: 5701856, member: 57862"] Alright! I guess I shouldn't have been writing this game's eulogy so early... [MENTION=36150]Herobizkit[/MENTION]: First, the story is based off of [url=http://paizo.com/pathfinder/adventurePath/curseOfTheCrimsonThrone]Curse of the Crimson throne[/url]. It does get crazy near the end, but it gets weird in the original as well. As far as playing an Evil Outsider, here are the options you have: -You could play a Demon from Earth's Hell. If you did this, you would [u]have to[/u] play a demon that plays primarily by the rules because you don't want to go back. This would use Monte Cook's World of Darkness, if you don't own it, I could...figure something out. -You could play a tiefling in D20 modern. -You could play a Kyton out of Savage Species, pulled from his original world and deposited into this one. I personally think this is your best option. I want to double check people's interest, because of my house rules. Before you you decide if you are in or out, I'm willing to talk about these; I am very keen to hear thoughts and fears instead of "I'm out!". These are probably the weirdest part of the game, not the cross-system rules (I should mention that once you choose a system, you can't select something from another system). The first house rule is that there are 8 attributes instead of 6: [sblock=Attributes]Physique (Phy) (Body’s strength and health) Fighting (Fgt) (Your natural fighting ability) Agility (Agi) (Your body’s gross motor abilities) Coordination (Cor) (Your body’s hand-eye coordination) Intelligence (Int) (How well you learn) Wisdom (Wis) (How well you evaluate the world) Charisma (Cha) (How well you interact in social situations) Luck (Lck) (How lucky you are)[/sblock] I can tell you, the second weirdest part is that Base Attack and Saving Throws are skills (Base Attack becomes Close Combat and Ranged Combat), the third is that there is Social Combat (Called Social Conflict). The forth, I've already told you; I changed all the skills to make them universal (So they all use the same skills). It maybe odd, but I've found that it works, it just takes a little time to convert a character, something I'm very willing to do for those of you who have very busy schedules. If you guys think I'm coming up all of this from my own noggin, I'm actually not, I'm actually basing this off of Mutants and Masterminds 3rd edition. [/QUOTE]
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