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General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
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<blockquote data-quote="Umbran" data-source="post: 7434311" data-attributes="member: 177"><p>Yes and no. And the important bit is in the phrase a couple of sentences onwards: "the fun taken out of the game".</p><p></p><p>Here is the point. There is no "THE fun". Fun is *NOT SINGULAR*. There are bundles of different types of fun, and some of them are, alas, mutually exclusive. Chess isn't chess if the sides are not perfectly balanced, because the fun is in your play, not in the power of the pieces. </p><p></p><p>So, there are choices to be made in game design, and no choices are going to be perfect for everyone. Start from there - that the game is going to have to be a compromise, and you can then have a more cogent discussion about what compromises should be made, and why, rather than start from an uncompromising position that doesn't really admit any room for discussion.</p><p></p><p>Flat imperatives of "No, this *cannot* be done" or "Yes, this *must* be done exactly this way" are conversation enders, not starters.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7434311, member: 177"] Yes and no. And the important bit is in the phrase a couple of sentences onwards: "the fun taken out of the game". Here is the point. There is no "THE fun". Fun is *NOT SINGULAR*. There are bundles of different types of fun, and some of them are, alas, mutually exclusive. Chess isn't chess if the sides are not perfectly balanced, because the fun is in your play, not in the power of the pieces. So, there are choices to be made in game design, and no choices are going to be perfect for everyone. Start from there - that the game is going to have to be a compromise, and you can then have a more cogent discussion about what compromises should be made, and why, rather than start from an uncompromising position that doesn't really admit any room for discussion. Flat imperatives of "No, this *cannot* be done" or "Yes, this *must* be done exactly this way" are conversation enders, not starters. [/QUOTE]
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The final word on DPR, feats and class balance
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