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The final word on DPR, feats and class balance
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<blockquote data-quote="Sacrosanct" data-source="post: 7434431" data-attributes="member: 15700"><p>Interesting observation. The people demanding many more options to increase player choice, and always harping on lack of meaningful choice, are also the ones demanding every PC be balanced against every other PC in all situations and scenarios. Every PC has to be just as good in combat, and interaction, and exploration, and resolving out of combat challenges as every other PC. DPR has to be the same. </p><p></p><p>So is that really choice if the end result is exactly the same? I don’t think so. I think the only choice is what you’ve written down on your character sheet, but it doesn’t matter what you chose because you have the same chances as everyone else in all things. It doesn’t matter if you chose a fighter if they are balanced with the rogue and wizard to overcome out of combat challenges (fighters need out of combat stuff!) It doesn’t matter if you chose to play a rogue if you have the same staying power and survability in combat as the fighter (rogues need to do the same DPR as fighters!). We’ve all heard the arguments. </p><p></p><p>I think it’s a bit of cognitive dissonance. Demand more choice but also demand everything be balanced rendering that choice moot.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7434431, member: 15700"] Interesting observation. The people demanding many more options to increase player choice, and always harping on lack of meaningful choice, are also the ones demanding every PC be balanced against every other PC in all situations and scenarios. Every PC has to be just as good in combat, and interaction, and exploration, and resolving out of combat challenges as every other PC. DPR has to be the same. So is that really choice if the end result is exactly the same? I don’t think so. I think the only choice is what you’ve written down on your character sheet, but it doesn’t matter what you chose because you have the same chances as everyone else in all things. It doesn’t matter if you chose a fighter if they are balanced with the rogue and wizard to overcome out of combat challenges (fighters need out of combat stuff!) It doesn’t matter if you chose to play a rogue if you have the same staying power and survability in combat as the fighter (rogues need to do the same DPR as fighters!). We’ve all heard the arguments. I think it’s a bit of cognitive dissonance. Demand more choice but also demand everything be balanced rendering that choice moot. [/QUOTE]
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