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General Tabletop Discussion
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The final word on DPR, feats and class balance
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<blockquote data-quote="Bacon Bits" data-source="post: 7434470" data-attributes="member: 6777737"><p>I'd say that my experience is that -- with the significant exception of Agonizing Blast -- martial characters tend to be far more damaging than the casters even without feats. Sure, there's always big spells like <em>fireball</em> that have extremely high damage ceilings, but for the vast majority of the game there aren't very many of those each day and even when there are you can't use them all that often. I mean, sure, 8d6 is a lot of damage, but 2d6+5 is almost 4d6 damage, and 1d8+5 is almost 3d6 damage. Even when cantrips scale at +1 die and rarely get ability bonus to damage, they don't keep up because Extra Attack exists.</p><p></p><p>The only abilities that I've noticed which cause a problematic amount of damage are the -5/+10 feats for martial characters and Agonizing Blast for Warlocks. I'm not evaluating Draconic Sorcerer because nobody has played a Sorcerer yet (the spell list is too narrow... people pick either Wizard, Warlock or Bard). When I DM our group, I change Agonizing Blast to only deal it's bonus damage to one target, and I replace the -5/+10 abilities with other abilities.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7434470, member: 6777737"] I'd say that my experience is that -- with the significant exception of Agonizing Blast -- martial characters tend to be far more damaging than the casters even without feats. Sure, there's always big spells like [I]fireball[/I] that have extremely high damage ceilings, but for the vast majority of the game there aren't very many of those each day and even when there are you can't use them all that often. I mean, sure, 8d6 is a lot of damage, but 2d6+5 is almost 4d6 damage, and 1d8+5 is almost 3d6 damage. Even when cantrips scale at +1 die and rarely get ability bonus to damage, they don't keep up because Extra Attack exists. The only abilities that I've noticed which cause a problematic amount of damage are the -5/+10 feats for martial characters and Agonizing Blast for Warlocks. I'm not evaluating Draconic Sorcerer because nobody has played a Sorcerer yet (the spell list is too narrow... people pick either Wizard, Warlock or Bard). When I DM our group, I change Agonizing Blast to only deal it's bonus damage to one target, and I replace the -5/+10 abilities with other abilities. [/QUOTE]
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