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The final word on DPR, feats and class balance
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<blockquote data-quote="5ekyu" data-source="post: 7436510" data-attributes="member: 6919838"><p>"For my own part, I don't understand that view. I don't see what the damage gap between those two strategies for dealing damage adds to the game."</p><p></p><p>For me i can express why i am not anywhere close to the OMMI position on the virtues of eliminating that 2-3 point white room excel sheet disparity.</p><p></p><p>It comes from two places, neighbors i would suggest.</p><p></p><p>1 The actual play value of these things result in a lot more circumstantial variance based on setting, table expectations etc... Just because DPR is easy to calculate doesnt mean it is meaningful enough to make fundamental changes to a game. Conflicts are not only winable and losable by DPR. This isnt some MMO with DPR tests and sudden death clocks that kick in at 33% health on the boss. A far bigger variance in TTRPG comes from the adversaries and scenario and campaign design than assumptive variances on DPR dependent on a laundry list of conditionals.</p><p></p><p>2 Everytime i have seen games get focused in on "damage math parity" to the extremes being pointed at and sniffed around, it lead them down a path to flavorlessness. In order to create parity sufficient enough for the idealists, you end up (typically) having to cut out elements and complexities which are "too" circumstantial, "too" not fitsble into easy assumptions, etc. A lot of the language used in this argument here seems very similar to if not identical to the same idealist language applied to systems thst are already broken down to flavorless building blocks but where even then its not ideal enough for the crowd.</p><p></p><p>In short, its never " close enough" for those staking out the more extreme positions on balance by math instead of balancability and playability.</p><p></p><p>Dont think thats the direction being put forth?</p><p></p><p>Go look at threads where say feats acquisition is broken into feat points earned by level and each feat given its perfect cost assessed by whatever sense of "what matters most" trips the particular OMMI posters triggers today.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7436510, member: 6919838"] "For my own part, I don't understand that view. I don't see what the damage gap between those two strategies for dealing damage adds to the game." For me i can express why i am not anywhere close to the OMMI position on the virtues of eliminating that 2-3 point white room excel sheet disparity. It comes from two places, neighbors i would suggest. 1 The actual play value of these things result in a lot more circumstantial variance based on setting, table expectations etc... Just because DPR is easy to calculate doesnt mean it is meaningful enough to make fundamental changes to a game. Conflicts are not only winable and losable by DPR. This isnt some MMO with DPR tests and sudden death clocks that kick in at 33% health on the boss. A far bigger variance in TTRPG comes from the adversaries and scenario and campaign design than assumptive variances on DPR dependent on a laundry list of conditionals. 2 Everytime i have seen games get focused in on "damage math parity" to the extremes being pointed at and sniffed around, it lead them down a path to flavorlessness. In order to create parity sufficient enough for the idealists, you end up (typically) having to cut out elements and complexities which are "too" circumstantial, "too" not fitsble into easy assumptions, etc. A lot of the language used in this argument here seems very similar to if not identical to the same idealist language applied to systems thst are already broken down to flavorless building blocks but where even then its not ideal enough for the crowd. In short, its never " close enough" for those staking out the more extreme positions on balance by math instead of balancability and playability. Dont think thats the direction being put forth? Go look at threads where say feats acquisition is broken into feat points earned by level and each feat given its perfect cost assessed by whatever sense of "what matters most" trips the particular OMMI posters triggers today. [/QUOTE]
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