Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7436602" data-attributes="member: 6785785"><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>I understood his points just fine. I simply disagree that any action at the level he wants is required to correct the issues. </em></em></p><p><em><em></em></em></p><p><em><em>I think he should certainly address these points for his game. He and his players should decide how best to address the concerns they have. This could be in a variety of methods.....removing feats is one example I gave. They could also set damage by class rather than weapon....make fighters do a base 1d12 damage, and sorcerers do 1d6. This would help narrow the gap, and also make something like a knife fighter more viable from a damage perspective. </em></em></p><p><em><em></em></em></p><p><em><em>I expect that, as he said in the OP, there would need to be more than one "correction" made in order for him to be satisfied. </em></em></p><p><em><em></em></em></p><p><em><em>I don't disagree with his assessment that the points he brought up are issues....I simply think they are issues for HIS game, not THE game. His concerns matter very little to my game. My players are not as concerned with DPR maximization and cross class combinations designed solely for combat efficacy. His are. He needs to fix this issue for his game. I don't think anyone would say he shouldn't. </em></em></p><p><em><em></em></em></p><p><em><em>But instead of presenting an analysis of HIS game, he presents it as an analysis of THE game. </em></em></p><p><em><em></em></em></p><p><em><em>Now, I understand that the design choices for the game play a part here. By no means do I think the game is flawless. However, when I find something that's a flaw for my game, I address it in my game. I discuss with my players, and we figure out a way to houserule it, and we tweak the houserule until it works in a way we like. I don't expect the game to change to suit my specific needs. I don't assume that because something is an issue for my group, that it must be for all, many, or even some others. </em></em></p><p><em><em></em></em></p><p><em><em>I mentioned removing feats in my initial post because I think that's a first step for him and his group. The feats that cause issues for them are boring and unimaginative. Great Weapon Master doesn't add anything to the concept of a Fighter or Barbarian that isn't already there. The only reason to take it is to increase the amount of damage the character can do. It adds nothing to the character thematically, and adds little mechanically (a slight tactical decision of taking the -5 to add 10 damage). These feats are selected only for the damage increase. I think that sums up the issue right there....HIS game has one goal when it comes to character build. </em></em></p><p><em><em></em></em></p><p><em><em>So I think that needs to change. Players should select Feats....and classes and spells and any other option....for reasons other then DPR.</em></em></p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7436602, member: 6785785"] [i][i] I understood his points just fine. I simply disagree that any action at the level he wants is required to correct the issues. I think he should certainly address these points for his game. He and his players should decide how best to address the concerns they have. This could be in a variety of methods.....removing feats is one example I gave. They could also set damage by class rather than weapon....make fighters do a base 1d12 damage, and sorcerers do 1d6. This would help narrow the gap, and also make something like a knife fighter more viable from a damage perspective. I expect that, as he said in the OP, there would need to be more than one "correction" made in order for him to be satisfied. I don't disagree with his assessment that the points he brought up are issues....I simply think they are issues for HIS game, not THE game. His concerns matter very little to my game. My players are not as concerned with DPR maximization and cross class combinations designed solely for combat efficacy. His are. He needs to fix this issue for his game. I don't think anyone would say he shouldn't. But instead of presenting an analysis of HIS game, he presents it as an analysis of THE game. Now, I understand that the design choices for the game play a part here. By no means do I think the game is flawless. However, when I find something that's a flaw for my game, I address it in my game. I discuss with my players, and we figure out a way to houserule it, and we tweak the houserule until it works in a way we like. I don't expect the game to change to suit my specific needs. I don't assume that because something is an issue for my group, that it must be for all, many, or even some others. I mentioned removing feats in my initial post because I think that's a first step for him and his group. The feats that cause issues for them are boring and unimaginative. Great Weapon Master doesn't add anything to the concept of a Fighter or Barbarian that isn't already there. The only reason to take it is to increase the amount of damage the character can do. It adds nothing to the character thematically, and adds little mechanically (a slight tactical decision of taking the -5 to add 10 damage). These feats are selected only for the damage increase. I think that sums up the issue right there....HIS game has one goal when it comes to character build. So I think that needs to change. Players should select Feats....and classes and spells and any other option....for reasons other then DPR.[/i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
Top