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The final word on DPR, feats and class balance
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<blockquote data-quote="Warpiglet" data-source="post: 7437140" data-attributes="member: 6689161"><p>This is a well thought out and reasoned post. I have one quibble that is significant however. If we are fighting imaginary monsters, so it goes, how can we expect reality to be represented? </p><p></p><p>The fact that we mostly have normal assumptions about gravity or use swords instead of spoons as weapons speaks volumes. </p><p></p><p>In a what-if world, we assume people-with exceptions-breathe air, people fall down and knives leave (generally) smaller wounds than swords. </p><p></p><p>Lastly, yes, sorcerers can do some damage with cantrips. Do the math, someone, if so inclined. At level 10, you can throw firebolt and twin or quicken it. A fighter without gwm could do 2d6 +5 times two instead of 4d10, right? This excludes any fighting style bonus, magic weapon bonus any battlemaster bonus and any elevated crit chance. What is more, the fighter likely has more hit points, better AC and better chance to avoid grapple. This also excludes the action surge. </p><p></p><p>Lastly, the fighter can do it at will all day. I am not saying the gap is huge, but it is not clearly in sorcerer's favor.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7437140, member: 6689161"] This is a well thought out and reasoned post. I have one quibble that is significant however. If we are fighting imaginary monsters, so it goes, how can we expect reality to be represented? The fact that we mostly have normal assumptions about gravity or use swords instead of spoons as weapons speaks volumes. In a what-if world, we assume people-with exceptions-breathe air, people fall down and knives leave (generally) smaller wounds than swords. Lastly, yes, sorcerers can do some damage with cantrips. Do the math, someone, if so inclined. At level 10, you can throw firebolt and twin or quicken it. A fighter without gwm could do 2d6 +5 times two instead of 4d10, right? This excludes any fighting style bonus, magic weapon bonus any battlemaster bonus and any elevated crit chance. What is more, the fighter likely has more hit points, better AC and better chance to avoid grapple. This also excludes the action surge. Lastly, the fighter can do it at will all day. I am not saying the gap is huge, but it is not clearly in sorcerer's favor. [/QUOTE]
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