Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7437685" data-attributes="member: 6785785"><p>So how should they go about addressing that dissatisfaction? Do you think they need to go with the "tall order" Zapp mentioned in the OP? Do you share the concerns cited? Some, all?</p><p></p><p></p><p></p><p>I've had the occasion to run into the same issues. I just don't think that those issues are nearly as meaningful for my game than for his. </p><p></p><p>I'll ask again, because I'm curious for your answer but you edited it out: </p><p>Would the combat oriented feats be more important in a game with more combat or a game with less?</p><p></p><p></p><p></p><p>Meh, if you think that disagreeing with someone is taking a shot at them, then sure, I took a shot. </p><p></p><p></p><p></p><p></p><p>I don't think so. they want balance as it relates to DPR. That desire is the direct cause of their dissatisfaction. They have a problem because DPR is their main concern. </p><p></p><p>If the players didn't worry about parity in the DPR area, then when the multiclassed warlock/sorcerer used his Exploitation Blast to do 846 points of damage in one round, the other players would simply say "wow, impressive" and there would be no issue. </p><p></p><p></p><p></p><p>Not at all. I think they can solve the issue. I think the game is customizable enough to get the results they want. However, if they're not willing or able to seek solutions and try things out, then my follow up advice would be to try an edition or game that was more supportive of their desired playstyle. </p><p></p><p></p><p></p><p></p><p></p><p>Sure, but you can always add more. You're missing my point. The Feat isn't necessary to create a Robin Hood type character. Not unless you thought such a character couldn't exist prior to 3E and the introduction of Feats. </p><p></p><p>the -5/+10 aspects of those feats...and the ones that grant extra attacks, as well...don't really add anything to a character concept. I can make a Robin Hood type character without them. No one looks at a Robin Hood movie and thinks "wow he must have done +10 damage on that shot!" </p><p></p><p>Now, to relate back to Zapp's OP....he feels that these feats are necessary because otherwise the Fighter and other martials may fall behind on DPR compared to certain casters. So, let's say that his group agreed to not play those cross class combos that resulted in the overpowered cantrips....if they did that, then the -5/+10 feats can go. </p><p></p><p>Alternatively, instead of removing those Feats, you could simply grant anyone the ability to take -5 on an attack to grant +10 to damage. This would work for martials and for cantrip casters. </p><p></p><p></p><p></p><p>Sure, I'd agree with you there. I just think that given the other design goals of scaling the numbers and bounded accuracy and the like that the -5/+10 bits are out of place. My guess on their inclusion is that they felt there would be backlash if there were not 3E style feats included. I remember looking over the Feat list when 5E first came out, and being kind of surprised with how much of a departure the feats seemed to be. Then I saw Great Weapon Master and I felt comforted. That was my reaction at the time....now I wish they had ditched them. Or maybe designed a feat that worked more like Weapon Specialization, where it can be selected by anyone, and they can choose the weapon they want to use it with.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7437685, member: 6785785"] So how should they go about addressing that dissatisfaction? Do you think they need to go with the "tall order" Zapp mentioned in the OP? Do you share the concerns cited? Some, all? I've had the occasion to run into the same issues. I just don't think that those issues are nearly as meaningful for my game than for his. I'll ask again, because I'm curious for your answer but you edited it out: Would the combat oriented feats be more important in a game with more combat or a game with less? Meh, if you think that disagreeing with someone is taking a shot at them, then sure, I took a shot. I don't think so. they want balance as it relates to DPR. That desire is the direct cause of their dissatisfaction. They have a problem because DPR is their main concern. If the players didn't worry about parity in the DPR area, then when the multiclassed warlock/sorcerer used his Exploitation Blast to do 846 points of damage in one round, the other players would simply say "wow, impressive" and there would be no issue. Not at all. I think they can solve the issue. I think the game is customizable enough to get the results they want. However, if they're not willing or able to seek solutions and try things out, then my follow up advice would be to try an edition or game that was more supportive of their desired playstyle. Sure, but you can always add more. You're missing my point. The Feat isn't necessary to create a Robin Hood type character. Not unless you thought such a character couldn't exist prior to 3E and the introduction of Feats. the -5/+10 aspects of those feats...and the ones that grant extra attacks, as well...don't really add anything to a character concept. I can make a Robin Hood type character without them. No one looks at a Robin Hood movie and thinks "wow he must have done +10 damage on that shot!" Now, to relate back to Zapp's OP....he feels that these feats are necessary because otherwise the Fighter and other martials may fall behind on DPR compared to certain casters. So, let's say that his group agreed to not play those cross class combos that resulted in the overpowered cantrips....if they did that, then the -5/+10 feats can go. Alternatively, instead of removing those Feats, you could simply grant anyone the ability to take -5 on an attack to grant +10 to damage. This would work for martials and for cantrip casters. Sure, I'd agree with you there. I just think that given the other design goals of scaling the numbers and bounded accuracy and the like that the -5/+10 bits are out of place. My guess on their inclusion is that they felt there would be backlash if there were not 3E style feats included. I remember looking over the Feat list when 5E first came out, and being kind of surprised with how much of a departure the feats seemed to be. Then I saw Great Weapon Master and I felt comforted. That was my reaction at the time....now I wish they had ditched them. Or maybe designed a feat that worked more like Weapon Specialization, where it can be selected by anyone, and they can choose the weapon they want to use it with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
Top