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General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
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<blockquote data-quote="Sacrosanct" data-source="post: 7438500" data-attributes="member: 15700"><p>I don't even know if they easily outdamaged other classes back in 1e. Maybe then they hit the teen levels, but not many made it that far. At 5th level, which too a bit of investment to get that high, you finally got your big damage spell: either fireball or lightning bolt. And that was only 5d6 damage at that point. And it was only one time per day. And that's assuming you passed your % to even learn it, and also assumes you weren't interrupted. That was a big thing in 1e: spell interruption. Every martial PC I saw carried around a bag of pebbles, just for that purpose. If the MU didn't go first, it was hard for them to even get a spell off because their AC was usually crappy as well and easy to hit with said handful of pebbles.</p><p></p><p>*edit* As an aside, and somewhat related, I could always tell the newer players of D&D, because when they played MUs, they always chose a spell like magic missile first. Sleep, and charm person were soooo much more valuable. To your point, crowd control was where 1e MUs really shined, and not damage like what people might assume by looking at higher level spells that did a crap ton of damage, like meteor swarm. iMO, I think the most powerful spell in 1e for it's level was stoneskin. "Spark!" still annoys me when I hear a DM say it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7438500, member: 15700"] I don't even know if they easily outdamaged other classes back in 1e. Maybe then they hit the teen levels, but not many made it that far. At 5th level, which too a bit of investment to get that high, you finally got your big damage spell: either fireball or lightning bolt. And that was only 5d6 damage at that point. And it was only one time per day. And that's assuming you passed your % to even learn it, and also assumes you weren't interrupted. That was a big thing in 1e: spell interruption. Every martial PC I saw carried around a bag of pebbles, just for that purpose. If the MU didn't go first, it was hard for them to even get a spell off because their AC was usually crappy as well and easy to hit with said handful of pebbles. *edit* As an aside, and somewhat related, I could always tell the newer players of D&D, because when they played MUs, they always chose a spell like magic missile first. Sleep, and charm person were soooo much more valuable. To your point, crowd control was where 1e MUs really shined, and not damage like what people might assume by looking at higher level spells that did a crap ton of damage, like meteor swarm. iMO, I think the most powerful spell in 1e for it's level was stoneskin. "Spark!" still annoys me when I hear a DM say it :D [/QUOTE]
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