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General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
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<blockquote data-quote="TwoSix" data-source="post: 7439409" data-attributes="member: 205"><p>Let's not rehash the "creativity" canard here, suffice it to say that any creative idea the fighter player thinks of could be done just as well by the sorcerer player, unless it specifically leverages Strength or Dexterity checks. Creativity and class balance are completely orthogonal to each other.</p><p></p><p>Personally, I don't think there's a wide degree of difference in effectiveness between casters and martials (certainly compared to 3.5), but that's primarily a function of spells being lower powered, the number of spell slots being diminished, and the concentration mechanic. I only get concerned when I see a build like a sorcerer or a warlock that can spend their resources to do at-will damage roughly equal to a martial, OR spend those resources to do something else entirely. Being able to do (A or B) is always better than just being able to do A.</p><p></p><p>My desired end point would be that martials do more damage than casters with any weapon they choose to feature. Adding more feats for different weapon styles, or removing those feats and the problematic cantrip boosters are both possible solutions.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7439409, member: 205"] Let's not rehash the "creativity" canard here, suffice it to say that any creative idea the fighter player thinks of could be done just as well by the sorcerer player, unless it specifically leverages Strength or Dexterity checks. Creativity and class balance are completely orthogonal to each other. Personally, I don't think there's a wide degree of difference in effectiveness between casters and martials (certainly compared to 3.5), but that's primarily a function of spells being lower powered, the number of spell slots being diminished, and the concentration mechanic. I only get concerned when I see a build like a sorcerer or a warlock that can spend their resources to do at-will damage roughly equal to a martial, OR spend those resources to do something else entirely. Being able to do (A or B) is always better than just being able to do A. My desired end point would be that martials do more damage than casters with any weapon they choose to feature. Adding more feats for different weapon styles, or removing those feats and the problematic cantrip boosters are both possible solutions. [/QUOTE]
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The final word on DPR, feats and class balance
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