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General Tabletop Discussion
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The final word on DPR, feats and class balance
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<blockquote data-quote="TwoSix" data-source="post: 7439489" data-attributes="member: 205"><p>1) You have the sorcerer casting magic missile, and yet your spreadsheet is assuming a 100% hit rate, thus distorting the overall damage ratio. Either apply a hit rate adjustment, or don't use spells with accuracy adjustments.</p><p></p><p>2) You can't twin fireball.</p><p></p><p>3) You only have scorching ray doing 10.5 damage, should be 21 (3 x 2d6 average).</p><p></p><p>4) Don't cast fireball on 3 targets, unless they're high priority targets that'll probably drop from your >90% damage roll. (22 damage, or 26 damage if you're a 18 Cha dragon sorcerer). Realistically, wait until there are 4 or 5 targets. (The most I ever caught was 10, which was awesome. Granted, I played a dragon sorcerer for 2 years, from level 5 up until level 16, so I had opportunities.)</p><p></p><p>5) Using your assumptions (100% hit rate, 30 rounds), using nothing but twin fire bolt on an 18 Cha dragon sorcerer, I come up with 900 damage. 30 average damage (2 x 2d10+4), for 30 rounds. 7 base sorcery points, + 4x1 for 1st level spells, 3x2 for 2nd level spells, 3x3 for 3rd level spells, and 1x4 for 4th level spells equals exactly 30 sorcery points, so they can keep it up pretty easily. </p><p></p><p>Obviously, a good sorcerer won't do that, you hang back and cast when you see a high leverage or desperate situation, and firebolt/twin firebolt otherwise. There's no reason to make the sword swinger feel bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 7439489, member: 205"] 1) You have the sorcerer casting magic missile, and yet your spreadsheet is assuming a 100% hit rate, thus distorting the overall damage ratio. Either apply a hit rate adjustment, or don't use spells with accuracy adjustments. 2) You can't twin fireball. 3) You only have scorching ray doing 10.5 damage, should be 21 (3 x 2d6 average). 4) Don't cast fireball on 3 targets, unless they're high priority targets that'll probably drop from your >90% damage roll. (22 damage, or 26 damage if you're a 18 Cha dragon sorcerer). Realistically, wait until there are 4 or 5 targets. (The most I ever caught was 10, which was awesome. Granted, I played a dragon sorcerer for 2 years, from level 5 up until level 16, so I had opportunities.) 5) Using your assumptions (100% hit rate, 30 rounds), using nothing but twin fire bolt on an 18 Cha dragon sorcerer, I come up with 900 damage. 30 average damage (2 x 2d10+4), for 30 rounds. 7 base sorcery points, + 4x1 for 1st level spells, 3x2 for 2nd level spells, 3x3 for 3rd level spells, and 1x4 for 4th level spells equals exactly 30 sorcery points, so they can keep it up pretty easily. Obviously, a good sorcerer won't do that, you hang back and cast when you see a high leverage or desperate situation, and firebolt/twin firebolt otherwise. There's no reason to make the sword swinger feel bad. :) [/QUOTE]
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