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General Tabletop Discussion
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The final word on DPR, feats and class balance
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<blockquote data-quote="Sacrosanct" data-source="post: 7440016" data-attributes="member: 15700"><p>Saeviomagy made a post about the sorcerer and warlock using abilities that are limited to out damage the fighter, as did the OP. Sorcery points are not unlimited. A martial's attacks are. Therefore, a sorcerer cannot do as much damage as a fighter on an continuing basis. Even if a sorcerer spends every single spell point and spell slot on twinned firebolts, they are just keeping up with the GW fighter <em>without feats</em>, and as soon as round 30 of the day is past (for a 7th level sorcerer, a lower level will run out MUCH faster), that damage output of the sorcerer drops off a cliff while the fighter keeps going. That's my point. It's a critical factor that folks in this thread (Saeviomagy and CapnZapp specifically, and I'm sure others) never factor in when they make arguments about how a caster is OP compared to a fighter. That chart I had only went to 30 rounds based on an assumption that each encounter only lasts 4-5 rounds, which I've actually rarely seen. Most encounters are at least a few more rounds than that unless they are easy encounters. So I suspect there are more than 30 rounds of combat per adventuring day in a typical dungeon delve unless you're the type of table that lets your players take rests whenever they want.</p><p></p><p>Seriously, I bet 90% of the complaints about how certain classes are OP would be resolved if DMs didn't let players take rests whenever they felt like it, but ran the monsters like intelligent beings that would normally react once they found out a party of hostiles were in their immediate area instead of patiently waiting in their encounter area to be discovered by the PCs. I've seen a common theme: most people complaining about things like the OP, treat the game like a computer game, where as long as you don't enter aggro space, you can throw a freaking party right next to them and the monsters will never react. No wonder why classes that regen resources will seem more powerful than fighters then. On the other side, people who say the fighter is invaluable are those that have DMs who run the monsters like living creatures, who will actively leave their area to hunt down the PCs once they are discovered, or they will organize a lair defense, etc etc, which results in fewer opportunities to rest, and while the casters are out of points, it's the fighters who keep dealing out the damage on a regular basis.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7440016, member: 15700"] Saeviomagy made a post about the sorcerer and warlock using abilities that are limited to out damage the fighter, as did the OP. Sorcery points are not unlimited. A martial's attacks are. Therefore, a sorcerer cannot do as much damage as a fighter on an continuing basis. Even if a sorcerer spends every single spell point and spell slot on twinned firebolts, they are just keeping up with the GW fighter [I]without feats[/I], and as soon as round 30 of the day is past (for a 7th level sorcerer, a lower level will run out MUCH faster), that damage output of the sorcerer drops off a cliff while the fighter keeps going. That's my point. It's a critical factor that folks in this thread (Saeviomagy and CapnZapp specifically, and I'm sure others) never factor in when they make arguments about how a caster is OP compared to a fighter. That chart I had only went to 30 rounds based on an assumption that each encounter only lasts 4-5 rounds, which I've actually rarely seen. Most encounters are at least a few more rounds than that unless they are easy encounters. So I suspect there are more than 30 rounds of combat per adventuring day in a typical dungeon delve unless you're the type of table that lets your players take rests whenever they want. Seriously, I bet 90% of the complaints about how certain classes are OP would be resolved if DMs didn't let players take rests whenever they felt like it, but ran the monsters like intelligent beings that would normally react once they found out a party of hostiles were in their immediate area instead of patiently waiting in their encounter area to be discovered by the PCs. I've seen a common theme: most people complaining about things like the OP, treat the game like a computer game, where as long as you don't enter aggro space, you can throw a freaking party right next to them and the monsters will never react. No wonder why classes that regen resources will seem more powerful than fighters then. On the other side, people who say the fighter is invaluable are those that have DMs who run the monsters like living creatures, who will actively leave their area to hunt down the PCs once they are discovered, or they will organize a lair defense, etc etc, which results in fewer opportunities to rest, and while the casters are out of points, it's the fighters who keep dealing out the damage on a regular basis. [/QUOTE]
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