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General Tabletop Discussion
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The final word on DPR, feats and class balance
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<blockquote data-quote="Ovinomancer" data-source="post: 7444120" data-attributes="member: 16814"><p>Sorcerers get d6 hit dice, not d8.</p><p></p><p></p><p>That build isn't spamming EB for the win, though. Also, rolled stats are their own problem.</p><p></p><p></p><p>Oh, you're quickening at twice the cost? It's a bit better for EB with agonizing that fighter can do without feats, but not much.</p><p></p><p> The Sorlcok once they get 3 bolts from Eldritch blast can quicken it a lot more than a fighter can action surge, gives them 6 bolts, charsima to damage and bonus action hex casting as well which is good for boss fights (hex+ EB followed up with 2 EBs the following round).</p></blockquote><p>Why on Earth are they casting Hex? </p><p></p><p>For awesome min-maxers, your Sorlock players make rookie mistakes.</p><p></p><p>So, this is a W2/S9 at 11th? 2 sorcery points per round, say 4 rounds a fight, 6 fights a day, that's 48 sorcery points. You start with 9, you you need 39 more. You'll burn, what, all of your 1, 2, 3, and 5th slots for that? Leaving 3 4th level spells, sure, but you're completely spending your entire class budget for damage and you'll outpace the fighter sure enough, but I'm okay with that. You have a one note boring character and exploited the glaring problem with agonizing blast.</p><p></p><p>If you don't like this, don't like metamagic work with cantrips.</p><p></p><p></p><p> And at higher levels you have 8 rays essentially at will + spell slots left over, each bolt is dealing at least 1d10+5 often 1d10+5+1d6 (hex).</p><p></p><p></p><p></p><p>The fighter can have shield as well with EK. And they'll use it less. You'll shield buff for AC18, he'll do it for AC 23. And you keep saying you have options, but your build relies on beating the fighter by not using those options. Every combat you have limits your options further because you're burning spells, and you have to preemptively burn those spells because you can't take time to do it in a fight (losing a round to convert doesn't keep up with the fighter, after all). If you're going to stick to the point that this build beats out the fighter so badly, then you don't have much left for 'options'. And, again, we're totally ignoring the fighter subclass in this comparison which may provide the fighter with lots of options that don't cost the fighter anything to have. You can't have your cake and eat it by beating out the fighter in DPR and still claiming all of those resources as available options.</p><p>[/QUOTE]</p>
[QUOTE="Ovinomancer, post: 7444120, member: 16814"] Sorcerers get d6 hit dice, not d8. That build isn't spamming EB for the win, though. Also, rolled stats are their own problem. Oh, you're quickening at twice the cost? It's a bit better for EB with agonizing that fighter can do without feats, but not much. The Sorlcok once they get 3 bolts from Eldritch blast can quicken it a lot more than a fighter can action surge, gives them 6 bolts, charsima to damage and bonus action hex casting as well which is good for boss fights (hex+ EB followed up with 2 EBs the following round). [/quote] Why on Earth are they casting Hex? For awesome min-maxers, your Sorlock players make rookie mistakes. So, this is a W2/S9 at 11th? 2 sorcery points per round, say 4 rounds a fight, 6 fights a day, that's 48 sorcery points. You start with 9, you you need 39 more. You'll burn, what, all of your 1, 2, 3, and 5th slots for that? Leaving 3 4th level spells, sure, but you're completely spending your entire class budget for damage and you'll outpace the fighter sure enough, but I'm okay with that. You have a one note boring character and exploited the glaring problem with agonizing blast. If you don't like this, don't like metamagic work with cantrips. And at higher levels you have 8 rays essentially at will + spell slots left over, each bolt is dealing at least 1d10+5 often 1d10+5+1d6 (hex). The fighter can have shield as well with EK. And they'll use it less. You'll shield buff for AC18, he'll do it for AC 23. And you keep saying you have options, but your build relies on beating the fighter by not using those options. Every combat you have limits your options further because you're burning spells, and you have to preemptively burn those spells because you can't take time to do it in a fight (losing a round to convert doesn't keep up with the fighter, after all). If you're going to stick to the point that this build beats out the fighter so badly, then you don't have much left for 'options'. And, again, we're totally ignoring the fighter subclass in this comparison which may provide the fighter with lots of options that don't cost the fighter anything to have. You can't have your cake and eat it by beating out the fighter in DPR and still claiming all of those resources as available options. [/QUOTE]
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