Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7445114" data-attributes="member: 177"><p>Um, note that this is not factually correct. </p><p></p><p>Rock-Paper-Scissors is a perfectly balanced game. It does happen to be exceedingly dull, such that we don't play it as a game, but use it as a randomization method, but the point is still made.</p><p></p><p>Tic-Tac-Toe is a playable game, and perfectly balanced. It is also a solved game, such that no matter who starts, the game can *always* be forced into a draw.</p><p></p><p>The card game of poker is perfectly balanced - the odds are the same for everyone. </p><p></p><p></p><p>Now, two of these games are exceedingly simple - but that is what allows us to *know* they are perfectly balanced. When a game reaches sufficient complexity, it becomes difficult or impossible to know whether it is perfectly balanced. Chess is an example here - nobody has proven, in a mathematical sense, that there's a first-move advantage. It is only seen empirically, and the effect is not large. My competition-chess friends note to me that there's some argument as to whether the advantage is technical, or merely psychological. We can't *know* for sure, because the game has too many possible plays to analyze fully.</p><p></p><p>This is not to say that any edition of D&D has ever been secretly perfectly balanced, and we didn't know it because ti si too complicated. I just don't think this discussion has a need for false absolutes.</p><p></p><p>It may help for me to pitch the idea that there may be an RPG that *is* perfectly balanced, in terms of all PCs being of equivalent power - FATE Accelerated.</p><p></p><p>If we do not consider it perfectly balanced, I think it reveals the ways in which no RPG really can be.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7445114, member: 177"] Um, note that this is not factually correct. Rock-Paper-Scissors is a perfectly balanced game. It does happen to be exceedingly dull, such that we don't play it as a game, but use it as a randomization method, but the point is still made. Tic-Tac-Toe is a playable game, and perfectly balanced. It is also a solved game, such that no matter who starts, the game can *always* be forced into a draw. The card game of poker is perfectly balanced - the odds are the same for everyone. Now, two of these games are exceedingly simple - but that is what allows us to *know* they are perfectly balanced. When a game reaches sufficient complexity, it becomes difficult or impossible to know whether it is perfectly balanced. Chess is an example here - nobody has proven, in a mathematical sense, that there's a first-move advantage. It is only seen empirically, and the effect is not large. My competition-chess friends note to me that there's some argument as to whether the advantage is technical, or merely psychological. We can't *know* for sure, because the game has too many possible plays to analyze fully. This is not to say that any edition of D&D has ever been secretly perfectly balanced, and we didn't know it because ti si too complicated. I just don't think this discussion has a need for false absolutes. It may help for me to pitch the idea that there may be an RPG that *is* perfectly balanced, in terms of all PCs being of equivalent power - FATE Accelerated. If we do not consider it perfectly balanced, I think it reveals the ways in which no RPG really can be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The final word on DPR, feats and class balance
Top